Tree of Savior Forum

[Class] Druid Class Thread

Chortasmata rash debuff isnt poison? Tried it with velnia and there was no damage increase, can anyone verify this? It mentions this:

  • Will now apply the Rash debuff to ground enemies stepping on Chortasmata.
  • Rash deals Poison property damage every 0.5 sec.
    so does this mean it is a magic debuff and due to this it only causes poison damage rather than poison itself?

The skill states that it is indeed a poison type skill.

image

However, I think you got Velnia Card wrong. It will only tick more damage if the enemy had a ‘poison debuff’ ( See Biteregina Card ), not Rash debuff. Hope that makes sense.

Yes.

Thanks for the answer, since velnia is a no go, do you have any suggestion as to which card to use? some say that iltiswort card is good for druids.

The shapeshift attributes are rather minor tbh, but they can be quite useful. Just don’t build around them.

There’s only 1 phys druid build left alive now imo, and that’s the druid2/zealot2 variant. Which got buffed quite a bit even.

In terms of druid3 options are also rather limited imo, you’d probably want either

  • Krivis3/Druid3/Taoist for stormcalling+zaibas and the usual druid boosts. or a
  • Bokor3/Druid3/Exorcist1, since dmg on druid3/exo1 is a bit to low for comfort.

Beyond those I just wouldn’t bother atm.


Bit more in depth of my stance on current druid skills/build options:

Skills:

  • Chortasmata, must max on any build imo. Has an enhance attribute now and it’s dmg can surpass Carnivory with caveats. That it has good healing (which doesn’t scale with spr) is just icing on top. It heals minions, but not objects btw.

  • Carnivory, still good. Secondary priority though. Not much else to say.

  • Vines, I’m a bit disappointed with the damage tbh. But it actually hits flying and has cc with a mere 20s cd. Slightly better dmg scaling than carnivory, so can compete with it for priority. Despite the cc its debuff ranks will limit its pvp use imo. (1&2 iirc)

  • Seed Bomb, meh. Has potential for PvP and can rival vines if you have 5 allies. But that’s to expensive for what it does tbh.

  • Lycanthropy. I like the dmg on regular wolf but the upkeep/mechanic is atrocious. Attribute is fine for magic builds, but will only shines when we get r10 tbh.

  • Hengestone, it lost the transform stat bonuses. Might be outright indestructible as it never show damage numbers and mobs almost never attack it now. Very useful for matk builds but may not be worth the 5 skill points.

  • Transform, now at best a 1 pointer for druid3 builds as it lost the hengestone buffs. Can be used for the movespeed transforms rather well though.

  • Shapeshift, still a 1 or 0 pointer.

  • Sterea Trofh, still as good as ever. But we’re now starved for skill points and it’s looking mighty tempting to sacrifice a few points out of it.

Rank performances:

  • Druid1: Amazing for a mere r6 option. Prob best r1 int filler aside from exo1. The healing is insanely good on zombies to boot, so new spr bokor builds are likely viable now.

  • Druid2: Also really good, still need to test kabba2 and pd2 as follow-ups though. But druid2/exo2 is insanely good. Skill spread recommendation: 4 carni, 10 chorta, 1 shapeshift, 5 transform, 5 Sterea Trofh, 5 Thorns.

  • Druid3: Black sheep of the family atm. Burst lycan would have been fine if they didn’t butcher the stonehenge buff, but for now all I see it having is a small PvP niche. Demiwolf is a lot better, but only stands out for matk builds. Hengestone’s new +10% matk dmg does help out a bit for those as well.

Other stuff:

  • Druid might see some use in healing builds, given that chortasmata is now the second or third best healing skill. Might be an r10 only thing though, given that kabba3 is now officially best in slot for any healing build.
  • Cleric2-3 or priest won’t even be needed for druid builds, but I can’t think of any good benefits from that yet.
  • Builds that lack spr/int should mostly avoid heal/mass heal now. Though Divine Might is still insanely good.

Pandemic doesn’t work on rash nor on thorns, bah.

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Seed Bomb, meh. Has potential for PvP and can rival vines if you have 5 allies. But that’s to expensive for what it does tbh.

Doesn’t that mean it would be super strong with zombies? Since you’d have at least 8 allies all the time.

Agreed. Though currently its enhance attribute is bugged and does not increase.

Yes, but it has a seed cap of 5. So it will be on you and and 4 other zombies. I believe it’s more a 1 point skill.

Agreed. Damage is really good… But the upkeep is dumb.
Also to those who do not know. Lycanthropy Wolf form still gives bonus to damage. So if you have skills that are still doing damage when you transform, the damage will increase.
Remember that Lycanthropy Wolf/Demi and Hengestone only increase damage in the formula and not actual Magic Attack, so Summons do not gain the damage bonus benefit.

It’s a pointer for me. It still has the +1 to cleric tile skills bonus.


To update on my Bokor-Druid build.

Chortasmata heals zombies so well that I can keep Heal tiles for party members. I never have to re-summon a zombie unless it gets one-shot. Just a few seconds of zombie standing on the grass, and bam full health. With that in mind, priest is irrelevant and no longer needed for a Zombie Bokor build. This is especially so when we get the new necklace set to increase summons defenses.


@Wooshin @OlJGa
Did some testing earlier when the patch hit. The Rash debuff is a “poison dot”. Problem is, Velnia Monkey cards are only increasing “physical” damage you do to the enemy that is poisoned, and not magic damage. You can easily test it yourself to see…

THERE GOES MY 3 10* CARDS!!! :tired:

Edit: Tested more and the statement above is correct. Corrected/removed missinformation.

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Seedbomb isn’t that bad imo, provided the build has minions or installations that can be buffed.

I use it quite extensively with Inquisitor’s pear of Agony. They often cluster together and with seed bomb, deal quite a fair amount of damage in CMs.

Besides zombies, paladin converted monsters can carry the seedbomb buff too.

I’m actually pleasantly surprised by how much damage my two-handed physical werewolf druid is doing right now when he transforms (paladin 2, druid 3, inquisitor 1 build)

That’s with regular transform, not demi. I’m still considering resetting it, but I also feel like I might not need to. Transforming is a real high point now, as I can wipe out a room of enemies without even needing to spin my inquisitor wheel.

So for that reason I’m considering maybe getting kabba instead of inquisitor to help out with the SP, or maybe getting paladin to C3.

Werewolf always deals physical damage, so if you build full int, your accuracy ends up being really bad, even though it might scale well with magic attack.

Is Chortasmata better to max than Carnivory now? I’m torn between Carnivory, Chortasmata and Vines. I have Lv7 Carnivory, Lv5 Chortasmata, and Lv2 Vines now, still have 3 skill points left. Also what red cards to use for Druid2Exo2? is Chapparition still best since Velnia only affects physical dmg?

Max Chortasmata, fill everything with grass.

/20thisisnotvestiuwu

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anyone do an druid 3 AA ? its posible keep up the bleeding ? and who scales ?

Chortasmata damage ticks are slow, and damage doesn’t go up that much per level. Better to keep it at level 5, so it has 100% uptime.

if i use a reset to try druid 3 i cant reset again ? only exors can reset with the kupole ?

You need exo1 or exo2 to get the rank resets from the npc.
There’s also the two rank resets you got via the mail, and one via the wedding event iirc.

And the bleed isn’t worth building around, far to low chance.

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Well they sure gutted werewolf with this wimpy ass duration.
Mana degen + short duration + long CD all at once is stupid AF.

PSA

Chortasmata enhance is currently bugged. If you want to get the bonus you must raise Carnivory’s enhance to gain it. Carnivory’s enhance works for both Carnivory and Chortasmata.

@STAFF_Amy @STAFF_Letitia @STAFF_Yuri

Here is a video demonstrating the bug. I sent in a ticket

3 Likes

Gonna try out this tomorrow

C2Kriv3Druid3Tao, with some pvp usefulness.

Still not sure if i want Chortasmata or Carnivory maxed. I do want to keep the 2 points on Transform, Divine Might and 2 Melstis casts should be enough to keep it 100 uptime if i feel like fooling around on a transformation now that there is no uptime for Lycan.

@megamanex14 it may be only a tooltip error, if it has the numbers linked to Carnivory enhacement level. But its possible that the enhance is still applying normally, i will see if i remember to test this tomorrow once i start my build.

Welp. This is what my build shall be. RIP fighting as a monster all the time, only good for speed buff. RIP being a puppy, totally worthless: Half-puppies only every other minute instead. Thorns is a nice skill since I can’t hit flying enemies with werewolf skills outside of a 900 hour cooldown so I’m pretty much forced to max and rely on it. Seed Bomb is kinda stupid but 1 point mediocre wonder. Henge Stone… I really don’t care about it. I put one point into it but I’ll just forget it exists most of the time. Melstis I dropped to 4 cuz who cares when it doesn’t work on werewolf anymore.
Also; Controller bugs while transformed still persist so ■■■■ you.

I may or may not delete all SPR for more INT (or CON cuz World Bosses do 900trillion dmg), I dunno.
EDIT: Yup, deleted all SPR for CON. :slight_smile:

as @Wurmheart pointed out, Exo 1 is FAR worse than Exo2. I’d recommend taking out Kabba for Exo 2, but if you feel like you need it for the sweet sweet supports, Druid 2 is not THAT big an improvement to your damage.

I think you guys are sleeping on regular wolf form. Yeah it’s not up very often, but your burst when you activate the thing is nutty.

I recently reset my wolf paladin inquisitor to a monk/krivis variant, added a bit more dex instead of going full STR so I can punch things while transformed. I can’t tell if it’s better than having Demolition, since my gear isn’t good, but my wolf form still does outrageous damage even with a crappy +7 lv315 double handed mace.

My build only has 2 in krivis and c1 cleric, since I like having deivderbys to help lower wolf form cooldown. Even with just that though, Aukuras + grass regen is enough to keep me healthy all the time.

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