Tree of Savior Forum

[Class] Bokor Thread

I feel jelly for you guys, I, as a c1b3k2pd, not even hyped for c8, cause I’m almost sure it’s gonna be cleric2 to make character playable for me.

Meanwhile, I have a 35min clear time with my screwed up build @ 130 dungeon. Anyone does it faster/has some tricks? Grouping ■■■■ together seems ultra hard for me.

Yeah, like Pelta for Swordies Cleric2 is mandatory now for all cleric tree. But honestly I’m kinda bummed out of whole bokor gameplay. It feels so… clunky. Effigy for its average damage requires a lot of actions and trucks full of sp potions, zombies are, well, dumb as zombies. PD would change the gameplay a lot, obviously, but its so far away.

I’m just hoping for the cleric update to have some kind of rank with a buff that gives dark property attack. I NEED THAT IN MY LIFE. It will have synergy with hexings 30% bonus to dark property attacks. Heck, give me any or all kind of elements besides holy… Please no more holy buffs!!!..

My archer got matchup vs a Bokor last night and it’s not even funny once u get Hex. Your view gets small and I can’t target anyone using controller mode.

Any MS is great thing in WB hunting and awesome one in any other activities.

Tried and tested Mackangal Invicibility to whether it would grant total debuff immunity on Team Battle League. It doesnt.

1 Like

hmmm, so those immunity to debuff thing is HOAX? or only applied on res…

we can only assume that it ‘may’ work in PvE and/or applicable to priest’s ress only… anyone have a priest to test this out??

► Ogouveve
○ The ‘Ogouveve: Decreased Strength’ Attribute will now also count as a debuff that can trigger the [Incinerate] skill from Plague Doctors.


That makes Bokor have 3(?) skills for Incinerate.

Im a priest. Revive invuln is extremely finicky and usually doesnt work even if you only have 1 buff.

Should be super easy by using the Zombies and Bwa Kayiman to run close enough to grab their attention (But not run into them), Tet into one spot so all the Zombies converge towards it, stand in that spot and activate Safety Zone, and then when the lured mobs come towards you, Hex -> Pandemic -> Effigy or Hex -> Pandemic -> Damballa them all there.

I’d hope so too but looks like it might not happen based off the name/lore of the classes. :c Kabbalist C2 would just be more Light, an Inquisitor would be Holy too (Well… to them), and the other one was a Lama which is under Buddhism right? Well, 1 week left, so we’ll see either way.

Hexing
Effigy: Blind (Attribute)
Zombify
Ogouveve

Also as a heads up to everyone, Zombie Capsule doesn’t work in Team Battle. Also also, Zombies resurrected from dead players will produce an Anomaly instead of a normal Zombie. Anomalies aren’t affected by any of your Zombie-related skills, don’t gain the debuff which causes them to lose HP, and will turn into NPC’s if made in a normal map/town after you leave the channel/map and stay there until the next Maintenance. I’ll report it tomorrow when I can make a proper video of it.

Meanwhile, Necromancer just got a +100% DMG Attribute and higher HP for their Skeletons.

3 Likes

Dont worry! We will get r8 info in a few hours and were somehow going to get some thing that will help our bokors!

Edit: Also, my P3B3 seems to do well enough in 5 v 5s. Level 10 mack + level 10 revive ftw

As soon as the round starts, cast Revive, then Samediveve, then run straight towards their base and cast Mackangdal halfway there and Hex->Effigy them from behind while they start attacking you. If there’s no Plague Doc or Ausrine Statue there (Some people don’t even use the Ausrine), this wins me most of my rounds because 2 or 3 of them stop there to start focusing on me, doing no damage, while the rest of my team can hit them with less resistance. I’m gonna have to record it the next time.

AAAAHH I WISH WE HAD MORE PVP TIMES.

@Sixaxis Do you prefer
Cleric 2 Bokor 3 Pardoneer PD
or
Cleric 2 Bokor 2 Dievdirbys Pardoneer PD?

Which one do you think would do better overall (PvPvE)?

How does incineration actually works? Animation time, aoe range, duration, target spread etc You can’t really tell by the video or discription.

RIP guys… This week was Archer Rank 8 reveal… :cry:

This is more of a Plague Doctor question than a Bokor one, but I digress.

  • Incinerate has about a 1 second delay before burning.
    Note: You can be interrupted during this time.
  • The range is about the same as Zombify.
    Note: Length is a little more than Zombify, width is about the same.
  • Duration is Skill + (number of debuffs x 2)
    IE: Level 5 Incinerate with
    (1)Hexing
    (2)Effigy: Blind
    (3)Zombify debuffs
    5 + (3x2)=11 seconds
Range reference


I’m too lazy to test number of targets though. Sorry.

2 Likes

Tested auserine and revive. Neither prevents status ailment. Should report as bug.

@Imouto
It hits everything in its range.

Invisible zombies with Revenged seven fold walking into enemy skills/AoE would be nice.

Edit, does this work with your zombies? https://youtu.be/v0hkJR8WubE

No it does not. It only affects 5 units and when zombies get it, they reflect 1 damage.

Edit: That video says it works on duels but not pve so it might work for zombie pvp but getting zombies there is a huge pain.