Tree of Savior Forum

[Class] Bokor Thread

Just came out of a party with a linker at alemeth. For some reason effigy on JP’d monsters did 5x less damage. Only a single target (usually the original hexed target) received the full damage. This would happen whether I hexed the targets before or after JP. Can someone check this to see if it’s a bug? Or is it working as intended?

You may hex only 1 of JPed mobs for full effect of JP.

Well, the Cleric C3 seems a bit extra outside of PvP situations. Other than that it’s fine.

This is how long it took me about half an hour ago:

Both of them are viable in their own way, just that Plague Doctor is the more overall viable one (Well, after the Plague Doc nerf for Arena, Kabbalist is a bit closer to it for PvP in there).

Yup, we all get it. :disappointed:

[Will check tomorrow]


Welcome! Let’s see here…

  • Cleric

  • This is fine.

  • Krivis C1

  • Taking into account that you fixed the low Daino problem in Krivis C2, this is fine.

  • Krivis C2

  • Divine Stigma doesn’t need to be that high considering Aukuras could be maxed instead. Divine Stigma falls off @ late-game, so we’ll take 3 points out of Divine Stigma and add them to Aukuras for Lvl 10.

    • Divine Stigma: -3 points
    • Aukuras: +3 points
  • Bokor C1

  • This is fine.

  • Bokor C2

  • This is fine.

  • Druid C1

  • Don’t need all those points in Telepath for a PvE player. We’ll remove 4 points from it and shift those points into your other 2 available skills.

    • Telepath: -4 points
    • Chortasmata: +1 points
    • Shape Shifting: +3 points
  • Plague Doctor

  • Don’t need any points in Beak Mask for battle purposes when you could have it in Bloodletting instead, which buffs your entire party with immunity and not just yourself. Also, as a Bokor, you’ll be spending most of your time behind the rest of your party thanks to Effigy.

    • Beak Mask: -1 points
    • Bloodletting: +1 points

As a side-note, I noticed a lot of people aren’t reading the info in the first/second post (Not you guys posting in this thread specifically). Anything I could do to it to force people to notice it, like a sexy Kouhai, other than my stick-figurine drawings? If only we had colored text; I’d splash rainbows all over this thread.

1 Like

OK, I am liking [tet mamak la] a LOT.

  1. It is ZERO cd. Go here. Now there. Over there. Now come back here. I can already imagine my zombie go “make up yo damn mind foo”.
  2. The “dot” stacks. It’s no a debuff so I can have as many skull doing its thing on a really big mob. I just don’t know how much my STR contributes to its damage. I know the initial hit does 100% my atk and elem damage affects it, but the “dot” is a mystery.
  3. The AoE size is ok. It could a little smaller than a [flame ground].
  4. The skull is an actual body (so I’m thinking it can body pull?).

Doin some tests right now. Love this skull.

Your character stats don’t affect the damage of the skull past the initial MLG hit that you land. The DoT is Poison-Element Strike-Property damage, and does +50% damage on Earth-Element targets and Plate-Armor targets, and does -50% damage on other Poison-Elements and Leather-Armor targets.

And glad you’re liking it. Bokors seem like the Developers most-loved pet/summoner class in the game.

Here’s something I tried. No arde no effect. No weapon and my dot damage went down.

Now here’s something I don’t like but can actually work around. The zombies pick up the skull.

Did you test this on the same exact monster? (Since properties and defense can differ)
I tested it just now with and without weapon+Arde and the damage range was the same.

The Wheelchair Zombie won’t pick up the skull, allowing you to spam it without worry.

Well on the same mob it went from low 80’s down to mid 60’s. Could be variance though.

Any bokor-priests out there? Can you guys try and bless the skull and see what happens?

Quick question, as a bwakor (see what I did there :wink:) do I want aoe ratio? I just picked up a five hammer recipy (+5 aoe ratio).

The Skull, as a secondary Summon, is affected by the same buffs as a Zombie. So your Blessing won’t work on it sadly.

You could do this though, for what it’s worth (In PvP):

Actually, I better confirm that the damage reflect from those things is more than ‘1’ in PvP…

Nope, you have no use for it. I think I’ve knockdown CC’d at least 20 mobs at once before.

Over 6K Operors without a single clue about a skill gem :cry:
I think i will have to exclude gems from my build.

Hi, I am fairly and tried not to use zombie as I hate AI conntrolled summon. This is my build


Please advice, thanks!

11,100+ here, no gem.

My friend got one in like 5 kills (which he’s planning on giving to me :slight_smile: )

Thank you so much for your answer my last question. And I would like to ask you about the attack of zombies ( not the bwa kayamin skill) but only zombies, the more attack of zombies do is it depend on caster Str or just monsters from you kill? Thank you again

Hello, I’m currently a Cleric1>Kriv1>Bokor1 and I would like to ask which one is better in terms of DPS’ing in PvE and PVP

Cleric2>Kriv1>Bokor2>Druid1>PD or
Cleric2>Kriv2>Bokor2>PD

Thank you

Let’s see~

  • Cleric C1

  • This is fine.

  • Cleric C2

  • This is fine.

  • Krivis C1

  • Zalciai doesn’t need to be leveled past Lv3, because it scales poorly per skill level. You’d only level it up to 3 for the Enhance Attribute.

    • Zalciai: -1 points
    • Aukuras: +1 points
  • Bokor C1 - C2

  • I know you said you don’t like AI summons, but they’re useful for more than just that. The first post explains the use of Tet Mamak La, Bwa Kayiman, and Zombies in end-game, so my changes with this are based off that. Also, unless this is a PvP character, Mackangdal doesn’t need to be leveled past Lv1.

    • Hexing: -1 points
    • Mackangdal: -4 points
    • Tet Mamak La: +1 points
    • Zombify: +3 points
    • Bwa Kayiman: +1 points
  • Pardoner

  • You got 1 point leftover in this Circle. How about we place it into Indulgentia to use as a quick AoE-cure?

    • Indulgentia: +1 points
  • Plague Doctor

  • Healing Factor should be at least Lv3 here; it’s a powerful recovery skill that you’ll be using actively. You should also consider placing 1 point into Fumigate, mainly because Bloodletting only prevents debuffs and doesn’t get rid of ones that already existed. Although you already have Indulgentia for that, so Fumigate would really only find use in future content when/if they give monsters Rank 3 debuffs.

    • Bloodletting and/or Pandemic: -2 points combined, or -3 if placing +1 into Fumigate
    • Healing Factor: +1 points
    • Fumigate (Optional): +1 points

The attack of the Zombies partly depends on their level, and their level depends on the monster that’s used to summon the Zombie. Your STR does not increase this. At Bokor C3, you can increase the Zombies STR by half of your INT with Ogouveve.


Cleric2>Kriv1>Bokor2>Druid1>PD wins, thanks to Druid, in both PvE and PvP. Telepathy especially comes in handy for moving other players into Zaibas/Carnivory.

Thanks, I was also thinking if it’s worth skipping Zaibas 10 with splash dmg over carnivory and Telepathy. Thank you again :slight_smile:

And last question, would you recommend skipping krivis overall and getting bokor3 instead?

Made a video of my Bokor in Demon Prison. I guess thats where the Zombies shine.

New question. Does [bwa] do its damage at a set interval of time or does it do its damage on contact? I’ve been trying it out and It’s like the damage only comes every other zombie instead of every zombie.

hi im leveling my cleric currently lvl 38 and i was thinking about going one of these paths C2>krivis>Bokor2>Druid>PD or C2>krivis>bokor2>pardoner>PD wich would you say have the best potential for pve late game

Hi, stopping to lurk now and finally joining this thread. \0

my current build https://tos.neet.tv/skill-planner#411444ce.1a2a345561.152f31455a61758192..152531415261

I have some problems with my Build, or more like, I am looking for optimization and a little bit of advise especially for my R6.

This will overall be a build targetted at DPS-PvP with Heals meaning i would become a DPS as long as enemies Bloodletting is not on and switch to fullsupport while they have it i guess. It should also give me the option to act as the Healer if we dont have anyone else fit for the Job.

For GvG i would obviously take on the role of a Frontline support for Offense - i will debuff/spread Incinerate, keep our Cata’s alive etc.

For PvE this should be able to decide whether i am:

the Healer with high amount of Healtiles and HF once i am R7 obviously with bloodletting and Fumigate to remove harmful effects as well as supporting our parties DPS as i can spread/Incinerate or

the DPS targetting at high Single Target dmg with Hexing/Effigy for Worldbosses/Bosses in general aswell as AoE after R7

the mobber where i can run in with bwa, group mobs take aggro for a second and bring them into my group so they can kill them, supported by Heals, Fade and Mackambal if things get out of Hand

Now my problems are that I am unsure of what to pick on R6 - i was thinking of Cleric3 to furtermore buffup my Heals but it seems overkill and i dont understand GuardianSpirit.
Druid might be a good Idea with the Grass DMG and Telepathy as i opted for Arena and PvP in general.

I heard Oracle is really awful so im probably not gonna go with that.
PD is fixed for me and i will definitely go for it.

Here is my Build that i made: https://tos.neet.tv/skill-planner#411444ce.1a2a345561.152f31455a61758192..152531415261

I have a couple of questions though;
How does running in and mobbing works ? I fear mobs will do to much damage and just straight up kill me/force Mackambal/kill zombies too quick in dungeons (not speaking of ET because thats an entirely other story)

Due to the fact that IMC hates fun and refuses to give us KR updates even after they tested it for months - so we will likely dont get the Zombie Update in under a year, jut exactly HOW BAD do they fall off later in the game?
Im at 100ish right now, grabbed some 254Zombies from Grynas and theyre doing amazing damage, however i know they wont have as much impact anymore as mobs go up to the 200k HP range.

and lastly, any tips how i get past the 180deadzone the best ? My current plan is to just either leech at Bee&Demon Parties with heals or if theyre strong enough, using zombies to solofarm bees but i wonder if that’ll get me the 1.5m ExP/h i get with a party.

The Build again https://tos.neet.tv/skill-planner#411444ce.1a2a345561.152f31455a61758192..152531415261

Edit: i forgot mentioningthat im highly leaning towards Krivis at that point to be able to easily counter safety zones

I’m on EU: Captcha
if anyone is interested :smiley: