Tree of Savior Forum

[Class] Bokor Thread

with those recent buffs you think physical bokor would be viable? was thinking of making a bokor and using my 2 sisels and max peta to it, I wouldn’t benfit much from having an int bokor, are there any physical scaling builds for cleric class? besides monks, never liked them from the start

About those buffs. So zombies gain stats based on what they were made from. Now the buffs make it so zombie stats play a part in [bwa kayiman] damage.

I have a few assumptions followed by a few questions.
Assumptions

  1. [bwa kayiman] turns the entire length of the train into a single pulsing aoe
  2. Damage does not overlap per zombie
  3. Each zombie can have different stats if they are made from different monsters

Questions

  1. Will each zombie have its own mobile zone since each zombie would cause different [bwa kayiman] damage
  2. Will the skill change to finally act on contact instead of a mobile aoe.

I hope a dataminer can confirm.

Bokor C2 was viable before in a physical Cleric build thanks to Bwa Kayiman’s ridiculous CC. The buff was a welcome change. So yes, you can go Bokor C2 with those accessories as long as you pick Monk or Paladin along with it. Just Bwa Kayiman and no other Phys skills isn’t efficient, and also boring.

Technically the Zombies gain stats based on their level and not the monsters stats itself, otherwise you could Zombify a Wheelchair Zombie from an end-game World Boss monster and then watch it one-shot people in GvG.

Hopefully this isn’t the case, because if so, it would make the class pretty broken with the CC and +200~ damage per Zombie from the train added to every hit.

This is most likely the case. If the Zombie right behind you and the Zombie at the end of the line would hit the same monster, then different damage would be applied.

Most likely.

Unlikely; that would be some pretty ridiculous DPS (For a Phys Bokor at least).

I guess I’ll log onto kToS tomorrow and test it myself.

@Sixaxis Thank you for the advice and I have decided to go ClericC1->KrivisC1->BokorC3->DruidC1->PD. I have three final questions for you if you can help me. First is what is the best late game equips for bokor. Should I always go with 3/4 plate with cloth gloves. And what acessories and weapon should i be looking for for end game content. Second what are the attributes I should prioritize first. Lastly I know what monster gems to look out for but what normal gems should i put into my armor aswell. Thanks a bunch and for the long paragraph. Just wanna get all the info I can about this class before I make one.


Any thoughts on this theorycrafted build?
I got 2 ranks on Pardoner just for Discerning Evil. Is it worth it?

Can anyone confirm if Effigy lvl 15 bonus damage is still bugged? From this semi-recent report:


I want to know before I make a bokor3, thanks!

hi hi ^^

had a small question, can bokors use Ogouveve to buff other bokors zombies?
it be so awesome if they could :smiley:

str/dex bokor and int bokors unite! :sunglasses:

I was in a party with a rogue once and he managed to capture my Zombify circle creating his own zombies. My Samediveve didn’t affect his zombie’s movement speed, so I doubt Ogouveve will…

oh makes sense… thanks for responding!

and lol at rogue with zombify xD

In my opinion it’s the following:
1 = Best | 2 = Better | 3 = Good

Weapon
Swap weapon: Krausas Mace

  1. Lolopanther Rod
  2. Superior Corona Rod
  3. Catacombs Club

Sub-weapon

  1. Karacha Dagger
  2. Arde Dagger
  3. Venom

[Armor] Top

  1. Virtov Plate Robe

[Armor] Bottom

  1. Virtov Plate Pants

[Armor] Gloves

  1. Lolopanther Gloves
  2. Virtov Gloves

[Armor] Boots

  1. Virtov Plate Boots
  2. Wind Runner

Necklace

  1. Animus
  2. Max Petamion

Bracelet

  1. Archmage Bangle
  2. Wizard Bracelet

Most of these are hard to get, so be prepared for a lot of effort.

Effigy and then Damballa (Or 50 Effigy -> 50 Damballa -> 100 Effigy -> 100 Damballa). The rest aren’t pricey and you can finish those off in a day.

Weapon: Blue Gems
Top & Bottom Armor: Red Gems
Gloves: Blue Gems
Shoes: Yellow Gems

Here’s a chart for the values: http://imgur.com/lM37MXJ


@Shuryo

Let’s see Ogihci:

  • Cleric C1 - C2

  • This is fine.

  • Bokor C1 - C2

  • This is fine.

  • Pardoner C1

  • This is fine.

  • Pardoner C2

  • Drop this circle; the benefits are too small since C2 Discerning is unnecessary. Replacement with Druid or Bokor C3 is recommended.

  • Plague Doctor

  • This is fine.


Tested it again, and it still is. The damage isn’t gimped down to Lv1 Effigy, but it’s not reaching the x3.6 it’s supposed to. Max I got was x2.9 after spamming it. I thought it might’ve been because the modifier for Effigy Bonus is a T0 modifier, but unless my math was failing me, that doesn’t seem to be the case.

1 Like

Thank you for the advice about dropping Pardoner2 @Sixaxis !
Now i’m in a bit of a pinch, because i ended up creating 4 different builds and i would like you to share your opinion about each one of these if you can, please:




PS: I’m planning to go 3 INT : 1 CON : 1 SPR in every build, is it fine?
My goal is mainly PvE/Boss, sometimes solo, sometimes with friends, so i’m trying to go for a DPS build that can fill the support role when needed.
Thank you for reading until the end, and also, thank you so much for writing such wise and supportive comments, i’ve learnt a lot just by reading your posts! Good job man!
PS2: Sorry for my bad english x-x

In light of gvg being tested in ktos, I realize I won’t have anything to “set up” bwa with.

Hi ppl, got read almost all replies, but still not figure out, i want to do zombie master bokor…but what i have focus on atributes for good zombie dps ( str ) ? cause i dont understand how its the math behind zombie damage, can you explain it for me ? tks

PS: Sorry for my bad english :frowning:

Zombie’s stats don’t scale with you at all. Except only SPR, which increases their maximum HP. Speaking of which, does anyone have any info how does SPR to ZomHP scales?

The other stats of zombies have their own scaling based on the zombie’s level. The zombie’s level is based on the level of the mob it is being raised from.

There are however 2 Zombie based skills that scales on your stats
Ogouveve - Buff STR stat of nearby zombies by 1/2 of your INT attribute
Bwa Kayiman - Zombe Train damage scales with your STR.

tldnr, go INT if you do not intend to use Bwa Kayiman as your main source of damage.

edit: FYI, Ogouveve is only available in C3 Bokor

Hmm, I am now using the train in all its might and glory at district 2. My cafrisun basically does nothing for me now. I look through whats available from 15 to 120 armor and they don’t do much really.

Here are the following sets I could use with a 120 plate glove

  1. Light plate set = 1 atk ratio (I don’t need ~_~ but found it anyway)
  2. Jude set = 5 move speed (I could use but don’t know where to find)
  3. Magi set = 30 dark atk (I could use but don’t know where to find)

Finally my Bokor turned Rank 7 last night so i made a video of it for those who are interested in C1 Krivis 1 Bokor 3 C2 PD.

Was wondering what’s a good Rod/Mace to use for a lvl 150+ Bokor other than Krausas Mace and how much damage does Ignition Rod burn do?

@c2gaming Well, there’s the Traps, most specifically Caltrops. If you ever spot any, you can just throw Zombify over them and step on one, and all the others will trigger and summon off that.

Also, as for your set, you can really just throw on any 3 plate pieces with cloth gloves and call it a day until you hit Lv170, where you can go after Roxona armors. Jude set supposedly doesn’t exist in the game as a drop.

@Duke.SG Congrats! \o/

Nothing for Lv170 comes to mind other than Ignition and Catacombs Club.

And the burn isn’t that much; this thread here goes into more detail about that: Ignition’s burn is not affected by INT nor Magic Attack


@Shuryo Kay!

First build: http://www.tosbase.com/tools/skill-simulator/build/jnl6wlyf8i/

  • Cleric C1 - C2

  • This is fine.

  • Bokor C1 - C3

  • To reach the max cap of 15 Zombies, you’d need to remember to cast Zombify with Divine Might active and have a Zombify Gem socketed. Otherwise, you can lower Zombify to Lv8, lower Damballa to Lv4, and raise Samediveve to Lv9.

    • Optional
    • Zombify: -1 points
    • Damballa: -1 points
    • Samediveve: +2 points
  • Pardoner

  • This is fine.

  • Plague Doctor

  • This is fine.

Second build: http://www.tosbase.com/tools/skill-simulator/build/g22ux9gyq3/

  • Cleric C1

  • This is fine.

  • Krivis

  • This is fine.

  • Bokor C1 - C3

  • To reach the max cap of 15 Zombies, you’d need to remember to cast Zombify with Divine Might active and have a Zombify Gem socketed. Otherwise, you can lower Zombify to Lv8, lower Damballa to Lv4, and raise Samediveve to Lv9.

    • Optional
    • Zombify: -1 points
    • Damballa: -1 points
    • Samediveve: +2 points
  • Cleric C2

  • This is fine.

  • Plague Doctor

  • This is fine.

Third build: http://www.tosbase.com/tools/skill-simulator/build/gtlmdzhsqk/

  • Cleric C1 - C2

  • This is fine.

  • Bokor C1 - C2

  • This is fine.

  • Pardoner

  • This is fine.

  • Druid

  • You can take 4 of those points off of Telepath for Shape Shifting, since Telepath past Lv1 is more for PvP situations.

    • Telepath: -4 points
    • Shape Shifting: +4 points
  • Plague Doctor

  • This is fine.

Fourth build: http://www.tosbase.com/tools/skill-simulator/build/upzp197cz9/

  • Cleric C1 - C2

  • This is fine.

  • Bokor C1 - C2

  • This is fine.

  • Dievdirby C1 - C2

  • I would not recommend Dievdirby in a PvE Bokor build, as the benefits are too small for Bokor with it’s low cooldowns. But giving advice nonetheless. Statue Zemyna is fine being at Lv5, where you’ll be able to have 100% up-time with it. Carve Vakarine would’ve been fine at just Lv1-- your other party members can use their own scrolls! ):<
    Well, with Carve Attack being physical damage and only increasing by roughly 27 points per level, it’s fine either way.

    • Statue of Goddess Zemyna: -5 points
    • Carve Attack: +5 points
  • Plague Doctor

  • This is fine.

Recommending the builds in this order:

  1. First build
  2. Second build
  3. Third build
  4. Fourth build

Oh wait…
The irony.

Ok @Sixaxis , got this. I changed the builds according to your recommendations.
Regarding Zemyna Statue, i thought it would be good to max lv it, because it would reduce Effigy’s SP cost from 41 to 19. What do you think? About Carve Attack, i decided to leave it with only one point, since it’s Physical Damage… And then, i would leave Vakarine at Lv4 just for the sake of my friends <3

Even though, i’m strongly thinking about really going for the first build!

Thank you again for your patience and amazing advices!

Hi, thank you for making this thread. I’m about to roll a cleric and Bokor is on my list.

Few questions:

  1. What’s your view on Krivis c1 vs Krivis c2? Krivis2 provides splash damage with Zaiba but at the same time I heard that Zaiba fall off hard later on.

  2. Let’s say I don’t want the zombie, which circle of Bokor do you recommend?

  3. At Rank 6, Pardoner with Discerning Evil or Druid is better?

Thank you.