Tree of Savior Forum

Class balance for a dead game. Can we talk about it? Can we? Do you still play Tree of Savior?

You’re not making any sense, half of your solutions make the attacker get frozen.

The longer this thread is going, the more OP is lost in his own world. XD

What? I don’t think so.

I WILL say though, In PvP, there should be a diminishing heal effect that perhaps stacks for every 2 grids that decreases heal efficiency by 10%, until they go down to perhaps 30% of their original value?

May be too much work, but it’d still be somewhat more wholesome, I think. Hell, maybe even some sort of heal block effect.

I think alot of skills or just CC in general for PvP standards need diminishing values, but not overly clumbersome to make things a bursty meta.

Now that you mention it, that’s actually pretty good. With the resurrection nerf on tbl, the instances of unfair gameplay lessened.

I really don’t get it. Why such tempest about subzero. Since the real problem in arena is the large range of broken CC that a Psychokino have.
If buffing subzero is not a good idea, ok move on.
After Psychokino comes Hunter’s CC and even after that comes Corsair’s CCs. Way after that comes subzero.

Well, just remove all bonus healing from heal and it should be fine. 5% flat heal per tile isn’t something big.

You mean as long as you don’t touch subzero shield, it won’t be a problem? Corsair hook freeze you as well

Rodelero can avoid it. The moment you attack, you are frozen

You mean 8s impale gonna last longer than 45s of subzero shield? Also you can get frozen while impaling as well.

You know why? Because you can walk around Raise, you can walk around magnetic force, you can kill hunter pet first, and hook freeze corsair. Nothing give you the rambo flag like subzero shield.

Barrier being scrollable is fine. More skills should be scrollable. It lets parties fill out necessary slots without forcing them to have a very specific party setup.

However, Barrier needs some good attributes, like Joint Penalty and Hangman’s Knot have. JP and HK being scrollable won’t kill Linker, because the attributes still make a Linker’s JP/HK much stronger than a scrolled JP/HK.

3 Likes

Aaaaand entire OP discarded.

Cleric circle 1, level 5 class, can heal 50% your max hp.
Featherfoot r7 circle one can not do that.
A lv10 HP pot of a circle 2, r7 alchemist can not do that.
Heal, heals too much.

It’s the risk you take.

Rise + swap = sure kill
Magnetic force + rise = sure kill
Telekinesis + rise = sure kill
rush dog + cousing/retrieve (perma rank 10 cc) = sure kill
iron hook (rank 10 cc) = great oppening for kill

The biggest problem of scrolling Barriers is that paladins get discarded for earth tower. Since you can buy a barrier, you are free to build a fine support without paladin.

I was under the impression bone pointing was matk scaling. Like owl statues…

No. They have independent damage.
You can summon it without weapon and it will hit the same.

1 Like

50% HP every 30 seconds. Heal tile only last 10 seconds in TBL

It’s potion that is useless

There’s no risk. Subzero shield up time is 99%

Swap range & cast time = no

This is the most OP combo in the game, let’s just use it to justify other skills right?

Can’t cast anything during telekinesis

Yes this is problematic, doesn’t justify other problems. But dead dog can’t course

Need aim, and lock corsair in place.

That’s not the only thing pyro needs to be a viable option.

Fire ball should scale with int as well like saibas and in c3 enchant fire should have an attribute that boost all fire skills 50% just like wiz c3 quick cast.

And I disagree with magnetic force IMC already made gravity pole useless in PvP its has literally no use at all unlike sub zero shield.

When your class is only valuable for one skill, there’s a problem. Even Pelts atleast have Umbo Thrust and defensive steroids that are okay and suitable for the Pelt. Pelt1 investment is okay since it’s literally one early investment. Paladin (implying you take it) takes 3 ranks for it and basically solidify what you’ll do later on (R4-6 is fairly large for a Cleric, because you need something aside heals and if you’re a PD, immunity mechanisms.)

Paladin only has Barrier as it’s reliable defense mechanism. Resist Elements is great when it wants to work, but it should be much less RNG for what it wants to bring to the table when Diev does a better job WHILE also being available at a lower rank (R5 versus R6). Turn Undead is actually a good ability, but it’s also RNG and therefore not reliable.

  • Paladin’s don’t actually do much or feel like much. The fact that people only talk about Barrier is proof of that. You never hear “Resist Elements is so op man” or “smite hurts, nerf pls”

  • The fact that Barrier is a long lasting spell speaks for itself. The actual Paladin’s barrier and the scrollable barrier aren’t different at all minus a miniscule damage-upon-contact attribute. It could also use something else for the Paladin to have and bring more actual support instead of failed half-assed property protection and specialty. Maybe Barrier gives everyone who stands in it Holy Property Attack and something else.
    Maybe make Barrier shatterable that only the Paladin could actually keep up by staying in the field.

Ironically the fact that Barrier is scrollable just opens light of day on Paladin itself so you can see how IMC thought of making an anti-mage Cleric but backed out about half-way through and filled the gaps with random things (Looking at you Conversion)

3 Likes

Healing in pvp is a problem due to the game not balancing in the players stats. The damage skills are not properly utilizing their corresponding damage stat like str or int (due to skills having very high flat damage) making CON builds the best way to go for pvp. Pure con builds by right should do little damage instead of normal damage now.

Balance the skill damage and stats first, then can balance the skill abilities.

It’s too much because it insta regenerates 50% of your hp. And you can stay inside a safety zone for 20 seconds.

You don’t get inside a arena alone.

Easy to use it.[quote=“thailehuy, post:34, topic:324973”]
Can’t cast anything during telekinesis
[/quote]

You know that Telekinesis have a knock down, right? That you can take advantage to rise the ■■■■ up.

But a feeded one can.

Easy to use with mouse.

This is a great idea! I think that there is a new passive for hell breath that boosts fire attack.

Magnetic is broken, no doubt. The nerf on gravity pole should only affect the way the skill refreshes its own cc. The way the skill is now it’s not functional in arena.

Lots of classes get discarded for earth tower, what’s your point? It’s entirely possible to make Paladin a strong class without making it a strong class for ET. I don’t think the solution to Paladin being a better class lies in making barrier unscrollable, that will just make Pardoner a worse class.