Tree of Savior Forum

Class Attributes system

First of all, I think the name is poorly chosen.
These are essentially passive skills or skill-upgrades that you can buy/learn. Attribute sounds like it’s some kind of elements or stats even.

The way you can buy/learn them is interesting, although at times unnecessarily annoying.

The waiting time is alright, assuming you focus on just one character, and play it for a long time, you manage to get a lot of them by visiting the NPC whenever you’re going for repairs etc.
Except for some classes, who might have their NPC somewhere inconvenient. Personally I’ve only dealt with 2 for Attributes: the Archer one is simple being right in town, whereas going to the Sapper one in the woods to the east already feels out of quick reach.

So how about there being an apprentice NPC in Klaipeda that functions identical to the Class master NPC, except that it ignores you until your Class change quest is complete.

But back to the “Attributes”.
The ones that seem to be the most useful (giving neat additional effects to your skills) also often seem to max out after 1-3 times, which is great.

The annoying ones are those that have like 100 Levels giving some minor buff like +1atk each time, but having waiting times of ~10minutes

Changing those from 100x1 to 20x5 would make it so much more practical.

The other solution I can come up with is to let players buy/queue up 5 at a time, that are then learned one after another automatically. Or 10 at a time, but limit it to one Attribute at a time.
So you could for example buy 10 levels of Enchance whatever-skill at a time, with their waiting time combined.

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I dont think the name is bad at all. I know other games that have something similar with the same name. Elements should just be called…well, “elements”, no?

As for the ones with 100 levels, all of those as far as I’ve seen are “Learn Immediately”. Nothing with a waiting time goes over 50, unless I’m missing an attribute somewhere…?

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Same all the ones i have seen that have 50-100 lvls are instant

I’m the same with these people.

“Talents”

/20NeedChars

Gung Ho: Enhance requires at least 4 minutes per rank and maxes out at 50.

okay but gung ho means your swordsman scum so your problems don’t matter lol. be as bad as the rest of us dammit

I could’ve phrased that better considering I don’t believe there are any attributes with, say, 75 levels.
“Anything with 100 levels is Learn Immediately.” There, that’s better.
Quite a few with 50 levels have a waiting time (Gung Ho, Kneeling Shot, the three armor masteries, etc…)

Also, who’s idea was it to give the armor masteries such a terrible effect while costing 30 minutes PER level for FIFTY levels to upgrade? Leather mastery in particular is just so bad.

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i forgot about armor mastery

OK, so, the attributes of 1% damage to 100 levels are moneydumps. Its one of the many ways used to have some control on the inflation. Not really the best way but w/e. The other ones are cool. I like the extra effects on skills to be “optional”.

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Making it so you can buy and queue up 10 of those doesn’t change how expensive it is.

Their concept of Moneydump is missused.
You can make moneydump be fun, selling RNG stuff. “Recipe books” or “random gem chest” and such.

The swordman basic skills has 2 atributes with 100 levels and after lvl 7 it’s 10 minutes or more.

Just for example.

Honestly, I can deal with most everything else (even Leather Mastery…), just give me the ability to queue the frigging things.

If you’re talking about Gung Ho and Concentrate, they go up to 50, not 100.

At this point I’m pretty much forgetting I even have attributes. I go to town once in a blue moon and then I only get to add one attribute because it takes 15~20 minutes. What a waste of a system.

I hate this name, i would name it as ‘Mastery’ or ‘Technique’.

Since we’re discussing attributes i would like to add a point (it’s my own opinion so feel free to disagree) - advanced classes should have more attributes, there are few classes that have non-skill related attributes (taking Cathafract as an example it has 2 new non-skill related attributes while Barbarian and Rodelero have only one that can be learned with a previous class) and most of the skill related attributes gives you damage bonus.

I would go for a queue system for the same class master, even if had to be online to get the attribute upgrade.