Tree of Savior Forum

Clarify changes of Dark Theurge and Invocation

Changes should be: (see patch notes: https://treeofsavior.com/page/news/view.php?n=1305 )

Invocation

  • Skill factor increased to 605% (33.3% per skill level).
  • Reduced cast delay.
  • Summoned evil spirits will now attack the same number of times as the ones summoned by Dark Theurge.

Dark Theurge

  • Cooldown reduced to 30 sec.
  • Number of attacks changed to 5.
  • Skill factor increased to 517% (28.4% per skill level).
  • Reduced cast delay

Minor Difference:
Invocation still doesnt have any useful describtion ingame (damage? number of hits?)

Major problem:
As Dark Theurge’s number of attacks was changed to 5 attacks (–> each of the 5 spirits has 1 attack) while the attribute doubles the amount of hits (–> 2 per spirit), Invocation seems to have got a huge nerf compared to before, bec.
It seems to have a fixed attack-number of 1 per spirit and it doesnt get Dark Theurge’s attribut benefit. In addition, the patch note text is entirely absurd that way: “Summoned evil spirits will now attack the same number of times as…”

(Evil spirits seem to have 1 extra hit.) Altogether, losing such a huge number of hits per Invocation-spirit is a huge blow to the skill, from what I could test so far

invocation was nerfed like… half of year ago? so this is a buff

No idea about the latest patch, but the only thing I saw when testing dark theurge yesterday is that instead of doing a lot of little patches of damage (something like 15x6000), the skill was doing a few bursts of high damage (3x30000). So it’s probably the same output as before, but with just less hits.

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