Changes should be: (see patch notes: https://treeofsavior.com/page/news/view.php?n=1305 )
Invocation
- Skill factor increased to 605% (33.3% per skill level).
- Reduced cast delay.
- Summoned evil spirits will now attack the same number of times as the ones summoned by Dark Theurge.
Dark Theurge
- Cooldown reduced to 30 sec.
- Number of attacks changed to 5.
- Skill factor increased to 517% (28.4% per skill level).
- Reduced cast delay
Minor Difference:
Invocation still doesnt have any useful describtion ingame (damage? number of hits?)
Major problem:
As Dark Theurge’s number of attacks was changed to 5 attacks (–> each of the 5 spirits has 1 attack) while the attribute doubles the amount of hits (–> 2 per spirit), Invocation seems to have got a huge nerf compared to before, bec.
It seems to have a fixed attack-number of 1 per spirit and it doesnt get Dark Theurge’s attribut benefit. In addition, the patch note text is entirely absurd that way: “Summoned evil spirits will now attack the same number of times as…”
(Evil spirits seem to have 1 extra hit.) Altogether, losing such a huge number of hits per Invocation-spirit is a huge blow to the skill, from what I could test so far
