Hello guys, I’m relatively new to the game and I’m currently rolling my first support Wizard character. I’ve done some researches to make my mind on some stuff and avoid asking stupid questions, but there are still some things I’m not sure about, especially since I’ve not yet gotten into endgame content like ET and similar stuff.
First off I’m very undecided between Linker 2 and Cryo 3: from what I’ve read around the main difference is that Linker is better with autoattack based team setups (like Quarrel Shooters or archers or melee chars in general) and maybe Pyromancers while Cryo (obviously) offers better CC.
Quoting from a thread I’ve found googling around (source):
Grinding I’d say linker has the upper hand, if you grab linker3 on
rank 8, Dandel gem, that would be 11 mobs linked, not only they get
exactly on the same spot, but it is also a bit “faster” than cryo3 in
terms of CC setup
But for DGs like Earth Tower ( and possibly something of the sort on
the future ), where mobs just come non-stop, Cryo3 I’d say has the upper
hand mostly, unless there’s lack of DPS on floor 1/6 ( where it’s a DPS
check ), then it might be better to check out if the whole party DPS
would increase through link or not ( some skills do share, some skills
do not )
Anyway these are some options I’ve come up with:
(Oh and btw for the above build is Audra still the best option even at max level? I guess the +2 to the Cryo CC skills alone makes it good enough)
Another option would be Linker 1 instead than Sage in the first build but I’ve read Missile Hole is an amazing support skill.
I am also not about completely certain about the allocation of a couple of points, notably:
- in the Cryo tree: Subzero Shield vs more Ice Pike damage… Since now it only affects melee attacks is it still worth it? On the other hand more Ice Pike damage in my eyes is also negligible in a full Cons support build, I take the skill just for the freezing effect.
About Ice Bolt over Ice Pike I’m sold on Ice Bolt being at least 7 or 8/15 since at that point a quick button tap makes its lev 1 instacast: for me the damage difference with Pike is unimportant, I’d rather have non delayed long range homing missile with freeze chance to help my teammates in trouble. - in the Chrono tree: is 8/15 Stop enough? I mean I think it should be, the skill is amazing but also doesn’t let the team dish any damage on the CC’d enemies. Especially with Ice Pillar in the first build I don’t think I’ll ever need more than 8 points. But in that case what should I sacrifice?: some points from Quicken and say fk to autoattacker builds? The other solution would be to cut points from Backmashing (like 1/5 or 3/5) and give up on its range?. Then again larger range on such an impactful and expensive skill doesn’t looks smart to me, you may cut some teammates outside of its effect or just lose time repositioning if the range is lacklustre…
Other spec options I have considered are Wiz 1, Thauma 3, Chrono 3, Sage as a general utility and stat buffer or Wizard 2 (need Surespell with Kino), Kino 3, Chrono 3, but that looks more like a GvG support build rather than a general purpose one, because in PvE Ice Bolt increased freeze chance attribute is not disable, mobs don’t skilfully dispel and overall Ice Pillar in PvE is better than Raise because Raise doesn’t allow some ground targetted abilities to hit CCed mobs.
Well, what do you guys think, what’s your opinion? Please correct my mistakes, emend my noobness and help me become a decent support. I’ll appreciate each and every opinion and point of view, thank you in advance.