[Swordsman]
Pain Barrier negate 2%/lvl chance to avoid rank1 CC - added effect. this prevents CC chain.
Gung Ho x%/lvl block penetration rate - added effect. most pvp builds are going to be CON build which means high block rate.
Concentrate x%/lvl accuracy bonus - added effect. because the skill itself in most MMORPG increases accuracy as their tool tip
Restrain higher stun rate? or same rate with 2 sec stun duration?
[Peltast]
Swashbuckling/Provoke to be a debuff in PvP, which forces enemy Player Character to automatic ālock-onā for x duration to the last ally Peltast that used it. All enemy attack and skill for the duration are aimed at the Peltast, they are affected by the debuff but are still able to freely move anywhere and use any skills. This gives more incentives for tanks in PvP role as they are often just ignored and killed later when the rest of his team are dead. ālock-onā same effect as pressing CTRL to lock-on a single enemy in PvE but as a debuff.
Guardian change into % instead of flat. decrease taken physical damage -2%/lvl, userās physical damage also reduce -2%/lvl. Cannot be used with Deeds of Valour and Double Pay Earn.
[Highlander]
Cartar Stroke gradual increasesing cone AoE size the longer it is charged.
[Rodelero]
Shield Charge faster running movement instead of the slow mo running.
Targe Smash lower CD
#[FENCER]
Lunge as a GAP CLOSER, increase distance per lvl.
(old costume fiora is best fiora)
That is all