Swordsman 1 > Peltasta 1 > Hoplite 1 > Cataphract 1 > Squire 1 > Corsair 1 > Squire 1 > Your Choice 1
If you know swordsman, it would all make sense. But if you don’t, try it.
I realised tanking in ToS is very different from traditional MMORPG like WoW and FFXIV where tank is supposed to face tank most of the time.
K, I think i’ll explain. Might as well…
In ToS, heals are not always dedicated and it does not favour face tanking at all.
You are required to hold aggro of mobs all around the place, both melee and range mobs, magic and physical dmg. Magic attacks does huge damage and ignore blocks and evasion, but at the same time, most of them can be walked away or physically dodged as they are usually AOEs. As a tank, you should:
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Avoid getting damage. Kite melee mobs around a small area and escape magic AOE attacks while the dps, ideally, nuke the mobs down with ease. Jump around in circles.
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Have enough health from CON, and damage mitigation from gear, CON & SPR stats in terms of physical and magic defence.
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CC, kite and reposition mobs together for the DPS with skills that knockback or hold mobs in place.
4)Hold aggro by actively hitting monster to generate aggro. Tanks should not high guard or guard at the same spot. Good DPS would quickly over-aggro.
5)Keep a constant look-out for danger e.g new and loose mobs. If the DPS is constantly over aggro-ing mobs, apologise and request them to not DPS as well, because you are unskilled. You could have handle the situation better.
- Accuracy is important and should be your priority in gems socketing and gear choice. You can’t aggro what you can’t hit. AND… do not add Dex for accuracy, its a waste for this build specifically.
Key features of this build:
(KEY FEATURES ONLY)
Level with Str and Con.
To refuse to die? Stats reset to Con, Spr, Dex.
Swordsman 1:
3 BASH - Just enough to unlock the knock-down attribute. Overheat 3, enuff said.
2 Pain Barrier - Refuse to get CC. Because CC are stupid. Activate this and be fearless.
Peltasta 1:
Ability to hold your shield up - Much higher chance to block physical attacks in case of lazy.
5 Swash Buckling - Start the fight using this. Makes holding aggro easier. Not to mistaken this as a infinite taunt. Good DPS can easily over aggro if you do not keep up with additional aggro. It also says it increase maximum provocation, not add provocation, but it does provoke mobs, not sure how this works exactly. But yeah, bread and butter of tanking. Has a very huge range, range is supposedly out-of-screen.
Unbo Blow - Knocksback + knockdown + chance of stun, (OH 2)Overheat 2 enuff said.
Rim Blow - Knocksback, OH 2.
The 2 Blows - Position mobs where you want them to be, knock them together. Requires practice. More CC, gets aggro, survive better.
Hoplite 1:
Ability to wield One-hand Spear & Shield - Spears have the longest melee range. Makes it easier to hit mobs while you run/jump around one-hitting to hold aggro.
Finestra - Attributes that increase AOE attack ratio by 3. Hit more mobs, hold better aggro.
Cataphract 1:
Mount-Up - Mount up and move slightly faster, increase movement speed by 3 units. (figure mentioned in forums)
Trot - Moves even faster for a period of time. Travel faster, aggro more efficiently.
Earth wave - Huge AOE knockdown… AROUND YOU! Good for aggro and CC, AT THE SAME TIME!
Steed Charge - Yet another knockdown CC. Move from one point to another QUICKLY. Single target knockdown tho.
Squire 1:
Arrest - Able to CC Boss and multiple(6) targets in place FROM A DISTANCE! Attributes reduce targets’ physical defense and slows targets after it ends. 10 secs. I said it all.
Repair - THIS IS TOTALLY USELESS. MOST SHITTIEST SKILL EVER. YOU WILL NEVER FIND ANYONE TO PLAY WITH IF YOU ADDED THIS. I cannot be more sarcastic. Just one level will do, because I am absolutely retarded.
Corsair 1:
Jolly Roger - Pride of Corsair. Attributes nullifies attacks at 12.5% with full party of five. It says so, so just believe it, no one really knows if it works. AND… undisclosed chance of dropping silver and items on every hit. AND… killing things inside the AOE which ultimately gives you percentage damage increase, vague skill description, vague understanding. Mysteriously great skill.
Iron Hook - Range CC 3 mobs, similar to Arrest, OR hook and reel in one enemy. 9 secs.
Dust Devil - Immobilize and damage enemies around you. Supposedly does more damage than Barbarian’s Seism. Unable to use Dust Devil with an off-hand shield. Requires you to switch weapon to dagger or pistol.
LASTLY, Ability to use pistol - now you can range aggro. Damn right…
Rank 7, Your Choice :
At this point, you’d like to own a guild? go Templar. No? Then go for whatever you like. My build have a choice. HAHA! Good eh?
(and please do not ask me on my opinion of what choice you want. My choice is Templar. Those interested in following me and help me manage the guild or just make friends, please add me, I’m on Telsiai, name’s Chaste.)
If you like my build, let me know, thanks!

