As we know currently only STR and INT get 10% bonus for each rank starting with 2nd.
That made me thinking: would game balance become terribly broken if EVERY stat scaled same way or it would allow for more diverse and interesting builds?
For example Dex scaling would make gems other than crit rate a viable choice.
Spending stat points in Con and Spr will be rewarded upon ranking up: you’ll become beefier and have a alittle bit more SP and SP regen compared to previous rank. This will grant players the feel of becoming stronger and a feel of achievement/reward for progression.
This will also make characters built on dex/spr/con have same overall amount of stat points compared to Str/Int classes at endgame.
Your thoughts/ideas on this?
Discuss.