Hi again,
let’s see how weapons influence our auto-attack damage.
This is a little bit hard one, if you want to compare correctly.
Let’s first do an easy comparison, where enemy defense doesn’t influence at all.
I chose following weapons to compare:
- Catacombs Club
- Lolopanther Club
- Valia
- Ignition
- Maga Rod
- Superior Corona Rod
- Lolopanther Rod
- Toy Hammer
Note:
- Ignition burn effect isn’t considered
- Toy Hammer explosion isn’t considered
- Lolopanther Club and Valia special property dmg is listed extra
Now let’s get into the data.
4 Hits, lvl 0 Aspersion Attribute
Upgrade LVL 0
- Lolopanther Club vs Leather
- Lolopanther Club
- Valia vs Devil
- Lolopanther Rod
- Catacombs Club
- Maga Rod
- Valia
- Ignition
- Superior Corona Rod
- Toy Hammer
Upgrade LVL 15
- Lolopanther Club vs Leather (-)
- Lolopanther Club (-)
- Lolopanther Rod (-)
- Valia vs Devil (-)
- Maga Rod (-)
- Catacombs Club (-)
- Superior Corona Rod (+1)
- Ignition (-1)
- Valia (-)
- Toy Hammer (-)
-> Superior Corona Rod overtakes Ignition by 2 dmg.
4 Hits, lvl 100 Aspersion Attribute
Upgrade LVL 0
- Lolopanther Club vs Leather
- Lolopanther Club
- Valia vs Devil
- Lolopanther Rod
- Catacombs Club
- Maga Rod
- Valia
- Superior Corona Rod
- Ignition
- Toy Hammer
Upgrade LVL 15
- Lolopanther Club vs Leather (-)
- Lolopanther Club (-)
- Lolopanther Rod (+1)
- Valia vs Devil (-1)
- Maga Rod (+1)
- Catacombs Club (-1)
- Superior Corona Rod (+1)
- Ignition (+1)
- Valia (-2)
- Toy Hammer (-)
-> Rods increase MATK with each refinement, so a high Aspersion Attribute let’s them climb in the ladder.
5 Hits, lvl 0 Aspersion Attribute
Catacombs Club and Maga Rod are on top of each other (if you're missing Cata)Upgrade LVL 0
- Lolopanther Club vs Leather
- Lolopanther Club
- Valia vs Devil
- Lolopanther Rod
- Maga Rod
- Catacombs Club
- Valia
- Ignition
- Superior Corona Rod
- Toy Hammer
Upgrade LVL 15
same as above
-> Maga Rod overtakes Catacombs Club just slightly (3 dmg) compared to the 4 hit table.
5 Hits, lvl 100 Aspersion Attribute
Upgrade LVL 0
- Lolopanther Club vs Leather
- Lolopanther Club
- Valia vs Devil
- Lolopanther Rod
- Catacombs Club
- Maga Rod
- Valia
- Ignition
- Superior Corona Rod
- Toy Hammer
Upgrade LVL 15
- Lolopanther Club vs Leather (-)
- Lolopanther Club (-)
- Lolopanther Rod (+1)
- Valia vs Devil (-1)
- Maga Rod (+1)
- Catacombs Club (-1)
- Superior Corona Rod (+2)
- Ignition (-)
- Valia (-2)
- Toy Hammer (-)
-> Similar effect to the 4hit-100% data. Rods are rising. Maga Rod and Catacombs Club switching places. Catacombs Club has that immense MATK without upgrades.
CONCLUSION:
- Nothing gets near Lolopanther Club, especially against a Leather Armor target.
- Valia is a really good weapon against Devil-Type monsters - gets surpassed just by Lolopanther Rod with high Attribute levels.
So, what’s the hard part I talked about in the beginning?
It’s when we start to account enemy defense.
There are three cases where defense applies or doesn’t:
- The initial physical hit gets reduced by DEF
- Aspersion magical hit gets reduced by MDEF - MDEF gets applied before the Attribute Bonus
That means with 100% Attribute a 100 MDEF monster will reduce the dmg by 200! - Additional Attacks (Sacrament, Last Rites, Cafrisun) are not affected by defense
NOTE: Property resistances / weaknesses apply everywhere
So we have Clubs with more physically mitigable damage as Rods the lower end faster and are unaffected by further defense.
Example:
A character lvl 250 with 10 Str has 260 physical attack
Catacombs Club (+0) has 228 initial hit + Sacrament / Last Rites (90) +260 = 578
Maga Rod has 0 initial hit + 68 + Sacrament / Last Rites (90) +260= 418
A enemy with 418 DEF will reduce the Maga initial hit to 1, the Cata hit to 160.
Now a enemy with more DEF will further decrease the Cata hit, but not the Maga hit. Upgrade lvls worsen this even more.
On the other hand, the graphs showed that Rods get better with Attribute lvl, but at the same time those upgrades get hit twice a hard by MDEF opposed to the physical Upgrades. A high MDEF enemy can even up that lead quite fast.
This makes a correct comparison really hard as we would have to compare special cases (character stats, equip, aspersion lvl, monster defense) to determine which weapon would be really the best for a specific situation.
Let’s say we have a enemy with more (m)defense than our initial hit and aspersion deal damage, we then have our additional hits, that are unaffected by that.
Let’s list the unaffected damage per weapon:
4 Hit / 5 Hit
- Catacombs Club - 0 / 0
- Ignition - 44 / 66
- Lolopanther Club - 180 / 270
- Lolopanther Club vs Leather - 544 / 816
- Lolopanther Rod - 82 / 123
- Maga Rod - 136 / 204
- Superior Corona Rod - 0 / 0
- Toy Hammer - 0 / 0
- Valia - 100 / 150
- Valia vs Devil - 248 / 372
I hope it’s still helpful somehow
Let’s look at properties
If you want another weapon to be added, just post it.
To-Do List:
- Add Daggers / Off-Hands
- Add Armor
Changelog:
2016-06-20 - fixed property-diagrams
2016-06-14 - added relevant property-diagrams