Tree of Savior Forum

Chaplain (I mean c4 Priest...)

RIP Krivis Support. At this state, I expect Priest C3 > Chaplain > Cleric C2 (for divine might) > Kabbalist (for eof sin) and buy Daino Scrolls to be the ultimate FS cleric… with beefed up autos.

Is there a vídeo on last rites bônus DMG (at 40% HP)?

Heard it was fixed <3

Chaplain require C3 Priest to be Unlocked. So it wouldnt be logic to have something totaly different than Priest skill

How does last rites really work?

Aspergillum just seems like a skill worthwhile for grinding and there are better jobs for that.

Capella doesn’t seem to do much of anything and the improved exorcism is a 60sec CD making it largely insignificant.

So only reason to go with Chaplain as far as I see it is if Last Rites really offers something of real value.

hi i have question can we sell last rites and aspergillum by spell shop?

You are missing one thing about scrolls, when u cast a scroll u DO NOT apply skill attributes if u dont have the skill attributes for them.

For example, Priest Bless:
-If you cast a lvl.15 bless scroll without having the class skill the buff will apply to 2 players +70 Dmg for 150 attacks.
-If you are a priest who cast lvl.15 bless with all the attributes at their max you will apply it to 7 Players +170 Dmg for 180 Attacks.

This applies to lots of buffs and spells,… a scroll will never be as strong as a pure skill with their attributes.
Moreover, a character who has the class skill and also scrolls can cast them 2 times with separately coldowns :sunglasses:

Howerver I think every skill should have some great attribute that make it much more powerful than a scroll. For example Daino don’t have this kind of attributes at the moment, the only attribute it has is to increase the duration of the buff by 120 sec, a buff that already last for 200 sec with out it… so there isn`t such a difference…:sweat:

I hope the developers put attention in this subject and make every skill special and more powerful when is casted by its original class caster :stuck_out_tongue_winking_eye:

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