Tree of Savior Forum

Chaplain Deploy Capella Attribute Petition

Hello,

Video showing how this skill currently works: https://www.youtube.com/watch?v=Q2frlNR_y_Y

I think I found a really simple solution to make this skill viable. Seeing that we already have attribution sliders that enable/disable certain aspects of specific skills, couldn’t you implement additional level 1 attributes for each of the following effects: Aspersion, Monstrance, Blessing, Sacrament and Stone Skin, that would either enable or disable them when we Deploy Capella?

As it stands, Deploy Capella casts and overwrites all of the listed buffs.

Could you forward this change to IMC Games if the majority of the community supports it?

Do you agree/disagree: http://strawpoll.me/7178548

Great idea, but you need ppl see this topic and know how cappela works right now.

Can we not… petition every damn thing and let IMC fix the major problems first?

Or you could just get Daino and/or Daino scrolls.

Buff wont be overwritten if your buff cap is high enough.

petition is a strong word nowadays - it basically means protest or riot
on such a small issue, I would refrain from using that word, and it’s going to be at the bottom of their priority list even if they acknowledge it.

Cmon this skill is alredy OP, and u want make it better.
clerics need NERF not buff

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It’s actually really bad, it overwrites Sacrament which has 400sec duration, with a version that has its duration set on 35 sec. To be honest, the only effect worth something is the Stone Skin effect, which basically gives you a permanent buff, if you use it correctly.

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u can just use capela first and than the other buffs.
and being able to use stone skin with 100% uptime is OP, and no one can say it isnt

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Capella only lasts for 60sec, and it overwrites your buffs every time you approach. Granted, you can time it correctly to have the buffs on permanently, but I’d still rather use it situationally for the Stone Skin effect alone when needed.

@Remiri Buffs such as Sacrament, Aspersion gets replaced with low duration versions capped on 35sec, well 40 with Divine Might.

i know how it works… it lasts more than the CD and skills lasts for 35secs and overwrites previous ones
still OP, u can 100% uptime everything only casting one skill, so u dont need to pay atention to that and can do other things. nothing changed

so if we have diano and buff count is big enough we could literally have 2 aspersion, 2 monstrance, 2 blessing and 2 stone skin buff ability stacked together?

@chinnybo0oi No, that would be riddiculsy OP.

No it would just refresh the duration.

Why do people keep thinking that Build Capella isn’t good and ‘‘unviable’’ simply because of it overriding the other buffs along the shorter duration for them (When Stone Skin and Monstrance get 100% uptime off it, Monstrance even gets to become Party-Wide) and it being a ‘‘totem’’?
The skill alone has 100% uptime right off the bat (It is better to max tho) and the area isn’t precisely small, you lose the ability to manage buffs… but that’s a ridiculously small trade-off.

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