Hello,
Video showing how this skill currently works: https://www.youtube.com/watch?v=Q2frlNR_y_Y
I think I found a really simple solution to make this skill viable. Seeing that we already have attribution sliders that enable/disable certain aspects of specific skills, couldn’t you implement additional level 1 attributes for each of the following effects: Aspersion, Monstrance, Blessing, Sacrament and Stone Skin, that would either enable or disable them when we Deploy Capella?
As it stands, Deploy Capella casts and overwrites all of the listed buffs.
Could you forward this change to IMC Games if the majority of the community supports it?
Do you agree/disagree: http://strawpoll.me/7178548
