Tree of Savior Forum

Chaplain Build, is it worth investing more than 1 point on Sacrament?

[quote=“Yazid, post:19, topic:200804, full:true”]
I’m about at the point where i’ll say “■■■■ it” and just spend those points recklessly and then if it sucks i’ll just buy a skill reset potion… Wait… maybe that’s IMC whole plan after all?
[/quote]I wouldn’t put it past them XD

Have any of you guys comenting even played chaplain?

People won’t be BASIC attacking that much, they will, but not that much as you seems to expect

On low levels the game is basic attack heavy, but 200+ people will be spamming spells like crazy

You’ll be one of the few ones that still BASIC attack, without aspergillium you simply won’t be doing any DMG

(Considering int or SPR chaplain)

Seems to me that there’s a lot of players here theorycrafting that haven’t even played it .-.

Not even mentioning the %def bonus from aspersion

We’re initially talking about Sacrament vs Revive though, agreed pretty much on Aspersion/Aspergillium importance for Chaplain, right now some are just nitpicking. Only one person started the argument that Sacrament > Aspersion.

Also about Aspersion, does the %def bonus matter for non-Chaplain builds? Should everyone who takes Priest but goes off different paths (Paladin, Monk, etc) max Aspersion? That doesn’t seem to be recommended for lv200+

Common thought is that the defense bonus is not important enough to max aspersion, so it is a 1-point wonder for non-chaplain builds.

Well with my little calculations I just wanted to point out that actually Aspersion’s damage from skill levels is fix too so it can be compared to Sacrament and only damage-wise maybe Sacrament and Last Rites together is better.
As I said if Last Rites actually doubleing the additional holy damages even without the others AAing it can be a bit better.

But there is so so little difference that you are actually totally right… The defense bonus of Aspersion should be worth much more. My thoughts just didn’t reach that point because I was focusing on damage X)

The only question in me left is that 40% hp stuff of Last Rites…but even that wouldn’t make most likely enough damage difference…and I don’t even want to go around with half HP XD…

So yeah it looks like Aspersion still wins the fight if we consider its DEF bonus too…

I don’t play yet btw so I rly just theorycrafting with the data I can gather but also discussing it helps me prepare for my chaplain when I get there so…yeah x)

I have a problem that i get too agressive sometimes, i’m not even angry or anything, it’s just the way i speak normally, lol

Anyway, i made a vídeo testing the damage, but i’m online via cell phone now, it’d be hard to find the thread, but i May link it here later

(Unless some beautifull soul links it before xD)

@Tomazelli @ubermenschph linked your vid above~

Someone already put one of your videos here X)… But I was a bit lazy to check it again. On the other hand what I’m rly not sure is if Last Rites rly adds damage like Sacrament and I’m not sure if it is clear in the videos but I will try to look for that too.

All I can remember of is that Last Rites damage and Sacrament damage always seemed close but a bit different to me… so imo there is a chance Last Rites is not even giving little extra damage to Sacrament and other hits.

i wasn’t planning on record more videos back then, so i just recorded 30 min of random tests, i was testing for myself and decided to record and then share it xD

but there is a lot of raw info there, i was going to record a better one later, but for some random reason i’m playing mage now on iToS and haven’t even created my cleric yet z_z

%Bonus from aspersion does basically nothing late game, unless you are just theorycrafting as well. Mobs hit me so hard that additional defense is basically unnoticeable because of how defense works in this game.

Yes I agree that without aspergillium you will be doing poor damage, but that doesn’t mean you have to put a lot of points into it. In fact if we are talking purely late game I’d much rather not put many points in any of the DPS skills because they all scale poorly. But in this case when people are maxing aspersion I have to ask why, 42 damage per point is not even far ahead of sacrament even assuming noone in your entire party ever auto attacks at any point.

the %bonus is not intended to save your life (like stone skin, SK FTW!), but it does help indeed, i haven’t reached true late game yet, but i remember it did some decent dmg reduction at lv 170~200 (taking in account using enhanced plate or leather armor)

42 dmg per level is 600+ dmg at lv 15, if you take in account dark property, ghost armor, or both, it goes up by a lot too, considering this on every basic attack as additional dmg, it’s really something you want to have considering you already expended 5 ranks and don’t have that many damaging spells

600 damage is considerable but remember it’s only a bonus on one attack. 9 Points in aspersion increases your auto by 378. 9 Points in sacrament gives you 27 (sacrament hit) + 27 (last rites hit) + 108 damage over 4 hits (second half of sacrament) + 108 over 4 hits (second half of last rites) which turns out to be 270 damage not counting the last rites bonus for low HP. That means the same points in aspersion gives only gives 100 more damage than sacrament, and that’s only if you are only solo’ing. The moment you have any kind of party that does any kind of auto attacks sacrament starts to outscale aspersion. Which is why I said maxing aspersion makes sense if all you do is solo all the time.

Now if you are considering only end game I probably wouldn’t max either of them, but that’s another story.

Ok I finally checked this video …again X)… Last Rites does add some damage to your normal attack when you have max Sacrament but not too much. I think that little bit of damage is also affacted by Last Rites HP-related bonus stuff.

But I’m quite confused of damage calculations. I know there is an 50% bonus because of Ghost Armor and you have Arde Dagger on (what as I know also gets the 50%)…but still the whole thing is off. X) I dunno I guess I will try look into it more when I will be able to play.

The defense question is quite hard imo btw because it is not that good… I just think that maybe end game (not current end game) with upgrades it gets better…
Also if we have a lot of Block then defense is a bit less needed… there are so many factors in this game that it is rly hell to find out what is the best…and I’m not even sure if anybody will… XD

Keeping the buff for the max duration instead of it crapping out halfway through. You MIGHT be able to get away with Level 3, but not anything lower. You’d 100% finish the hit counter on Level 1 or 2 before that 45 seconds times out. Plus, to get the bonus damage on Bless you HAVE to have level 3.

Yeah bless is going to be level 3, that’s settled, and i’m not having a problem with the hit count, i even leveled up the hit count atribute once or twice

3 is actually the max attribute level, go max it :stuck_out_tongue:
Kept mine at 5 and don’t have much issues so far - most of my pugs are too slow at attacking anyway. Saved skill points for later when I get smarter parties.

Why is everyone calculating sacrament on total damage basis when aspergillum hits aoe? Do you also multiply aspergillium damage by the amount of mobs in front vs sacrament totla mob counts?

So you say Aspergillum has bigger aoe than normal attacks? Because in videos I rly never saw anything like that.

Yeah I wish this was the case, but no. Aspergillum damage is based on your melee AOE attack ratio, not the AOE of the spell if you cast it.

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use a velniup - case solved.