It’s ANNOYING when you have equipment that increases stats, and u want to make a perfectly balanced build, like…
My 2 handed sword warrior, for every point in Spr i’ll put 2 into Con and 4 into Str and Dex. So, i’ll first go 10 Spr, 20 Con and 40 Str and Dex. When i reach that, i’ll put 1 point into Spr, 11, and i’ll go 22 Con and 44 Str and Dex.
But it’s frustrating having to check and make calculus with gear bonus stats.
1- Instead of an equipment giving +5 DEX, make it give +5 Critical, +5 Evasion etc. Instead of +3 Cont, give… i dont know, 240HP, 3 block rate etc. So, don’t increase main stats, but instead the secondary stats at the same value. I think it’s the same, but it deals with the problem
2- Don’t take into account equipment stats into the main stats window, or put the original value (without the gear bonus) somewhere so we can know the original values when we want to increase them according to a “formula” or “build”

Yea, it’s… well…