Hi it’s me again the person who likes to make suggestions for fun.
Cataphract is a really fun class with some good abilities, some great abilities and little to no interaction amongst these abilities. I saw patch notes for KtoS are giving this class some QoL enhancements and buffs: Steed Charge 2x range (good cause the range on this thing for a charge is miserable) and Doom Spike no longer cast time (great). However, the class itself still feels unlinked.
I like to make suggestions that encourage you to use abilities. With that in mind its mainly just ideas I think could make a class more fun. PvP is a balance nightmare as is so none of these suggestions consider pvp as the system itself is borked and needs to be fixed.
Skills
Impale
This ability is fun, interesting, somewhat useful and probably frustrating in PvP. Move it to circle 2 (change how it scales accordingly though Im pretty sure its just a 1 point dump as is). Id suggest just removing this ability all together but it is cool so and neat and funny so Im loathe to recommend removing an ability such as this.
Flank - Circle 1 - 15 ranks - Pierce - No Overheat - 20s CD - 1x Hit
Pierce enemies with your spear for %attack damage. Always critical when attacking enemies from behind.
Steed Charge
I personally like this ability. However, I’d suggest implementing a new status called Trample: Reduces enemies AoE defense by 1. Trampled enemies receive 100% of attacks as if from behind. Synergizes with Flank and helps rogues and others (Corsair?) that benefit from attacking enemies from behind. Plus reducing AoE defense is never bad. Steed Charge Tramples all enemies hit for 1 + 1 (min 2, might need max as well) second per rank.
Trot
Who doesn’t like Trot? See attribute suggestions.
Earth Wave
I personally love this ability, its scaling could be better but I had some attribute suggestions to go with the above changes.
Doom Spike
Good ability
Rush
I like it, not much to change really.
Attributes
Add enhance damage for flank
Trot - Warsteed - 10 Ranks - Circle 2 - Requires Trot 3
While Trot is active deal 1% of your physical attack per attribute rank to Trampled enemies near you every 2 seconds.
Momentum - 3 ranks - Circle 2 - Requires Steed Charge 3
You gain 100% of your movement speed per attribute rank as attack damage for 8 seconds after using Steed Charge.
Earth Wave - Blunt Force Trauma - 3 ranks - Circle 2 - Requires Earth Wave 3
Trampled enemies knocked down by Earth Wave are left bleeding for 4 seconds plus 1 second per attribute rank.
Bleeding damage is proportional to characters physical attack.
Flank - Quick Strike - 1 Rank - Circle 3 - Requires Flank 6
Increases the number of hits by 1.
Anways back to the game, be safe everybody.