Tree of Savior Forum

Cat with boots - A balance between Evasion and Damage fencer

Choosing barbarian or highlander, imo, is just a matter of personal choice.
I like highlander. But both doesn’t increase your evasion. So its almost the same.

Highlander is better for bossing, and long DPS strings, but really has no utility to do anything but DPS.
Barb is better at mobbing, and dealing bursts of dmg, but has alot of down time.

However with the new 0 CD skyliner Highlander might be about as good at mobbing as Barb.


if your going to go that route i recommend dropping paltasta for c3 Highlander.
if you dont c3 it, theres almost no point in using it, if its bread and butter combo is going to have SUPER low dmg, but you ARE going to wish that you had Paltasta in this build over Corsair.
Other then that, another alternative is c1 paltasta and c2 Barb before Corsair, Barb is slightly better at mobbing. and Barb has 2 stuns that are good for pvp.
Still low dmg tho, with only a C2

Leather and cloth are absolutely useless

See Here:

Plate Mastery: Defense

3 pieces give +34 HP per level (+1700 at level 50) and Physical damage taken decreases by 5%
4 pieces give Stamina (+16 at level 50) and Physical damage taken decreases by an additional 10% (15% total)

Leather Mastery: Dexterity

3 pieces give +1 Evasion per level (+50 at level 50)
4 pieces give +0.5 extra Evasion per level (+75 total at level 50)
So a quick comparison at level 170 Plate vs Leather set using 5 pieces:

Plate: +180 Physical Defense, +2278 HP, +6 CON, +72 Accuracy, +72 Evasion, +37 Critical Resistance, +14 Ice Resistance, +38 Stamina, -15% physical damage taken

Leather: +55 Physical Defense, +3 CON, +91 Accuracy, +166 Evasion, +3 DEX, +35 Critical Attack, +8 Dark Resistance, +25 Stamina

No matter how you look at it, Plate gives the best stats all around for a Swordsman.


What about DEX builds, wouldn’t they want that extra evasion?


Not really. They are already building heavily into DEX (which gives Critical Rate, Evasion and Accuracy), and the amount of points they need to feel comfortable with their Critical Rate gives more than enough Evasion already.

The difference between Plate and Leather is only 94 Evasion, which isn’t gonna do much when you are already dodging as much as you can with your DEX alone.

No one has done extensive research on how Evasion works in the game yet, but there is definitely a soft cap as it is impossible to dodge 100% of the attacks.
I would only go leather on something that needs to dodge like maybe a Barbarian build that didn’t go Fencer or Dopple.
And even still, a build like that is skating on thin ice, because Corsair’s DWA takes stamina to use and plate gives more stamina.

As it stands just about EVERY swordie build benefits from Plate over Leather.

2 Likes

Oh, it helped me A LOT, thanks very much. I was really in doubt with barbarian or highlander C2 but took highlander since I heard a lot about the cross cut/skyliner spam combo. But if u say that its gonna be weak if i dont go for C3 I will go for barbarian and I think ill be ok with the damage of flanconade (slash spam instead of skyliner) + barb buffs right?

Should i invest more points in flanconnade for more damage?

I think im going for something like what you said, with dex/str 2:1 and a few con + plate armor

Np, and they are both going to be weak at C2 its just Barb gives alittle more utility is all.

Not if you C2 Fencer, if you C2 Fencer then Attaque Composee will be your main spam tool.

Another alter alternative would be this:

2 DEX, 1 STR, and 1 CON every 7 levels is about what Im doing.
You can probably stop stacking CON around the time you reach about 55 or so CON.
and yes Plate Armor is VERY viable

Ok, thanks again! I think I have all the information i need now, just have to think and decide wich build will fit me better

1 Like

Hmm, indeed, the armor break part is true. but what about this part:

“An additional bonus damage will be applied depending on the amount of harmful effect that have been applied to the enemy.”

I wish I could know how much it increases for each harmful effect. So I can say how much it scale.

EDIT: Found out. [quote="_Noah, post:13, topic:143509"]
the bonus damage is static (+200-300 per debuff or so)
[/quote]

1 Like

i was told it was +100 dmg
either way its still bad in its current state