So…
Some people hate this skill, some people love it but I wanted to actually do some real testing and dig a bit deeper into it.
How much damage does it actually do? Is it worth picking or maxing? Those are some of the biggest questions people are asking so I’ll try to answer them.
Cartar Stroke hits 4 times with an overheat of 2. This means the skill hits a total amount of 8 times with a 21 sec cooldown when factoring in overheat. It scales more with your P.ATK than Skill Lv.
Catar Stroke:
Overheats: 2
Amount of hits: 4
Cooldown: 21 secs.
I will be comparing Lv.1, Lv.5, Lv.10 and Lv.15 Cartar Stroke.
Lv.1 Cartar Stroke
Cast Time: 0.5 secs.
(P.ATK + 160) * 4
Lv.5 Catar Stroke
Cast Time: 2.5 secs.
(P.ATK + 385) * 4
Lv.10 Cartar Stroke
Cast Time: 5 secs.
P.ATK + 666 * 4
Lv.15 Cartar Stroke
Cast Time: 7.5 secs.
(P.ATK + 947) * 4
Cartar Stroke takes longer to charge as you increase the level. Now here’s the problem… investing +1 skill point into Cartar Stroke only boosts the damage by +56 per level for every 0.5 secs.
What that means is, even if you maxed out Cartar Stroke to Lv.15 and you released your Cartar Stroke at Lv.1 charge, you will deal level 1 charge damage. The damage increase factors into time charged and not skill point invested.
Now… let’s get to the bottom of this.
The character model swings auto-attacks about every 26 frames.
Roughly averaging about 2 swings per second.
So if you calculate that into the amount of time you spend charging, you miss out on some AA’s (auto attacking).
Lv.1 Cartar Stroke
Cast Time: 0.5 secs.
Missed AA’s: 1
Lv.5 Catar Stroke
Cast Time: 2.5 secs.
Missed AA’s: 5
Lv.10 Cartar Stroke
Cast Time: 5 secs.
Missed AA’s: 10
Lv.15 Cartar Stroke
Cast Time: 7.5 secs.
Missed AA’s: 15
Why does this matter? Hmm… let’s see because:
Let’s say you have an average damage of about 500 P.ATK
With Lv.1 Cartar Stroke:
(500 + 160) * 4 = 2640 damage total
This deals 2640 within about 1-2 seconds give or take when the animation finishes.
With Lv.15 Cartar Stroke:
(500 + 947) * 4 = 5788 damage total
Now this may seem higher, but why don’t we factor in the amount of times the player was NOT auto-attacking? It has a cast time of 7.5 seconds. That’s 15 hits missed out on which is P.ATK * 15, in this case 500 * 15 = 7500 damage total that was wasted. This difference is even more when factoring in attack speed buffs.
Compare that to someone who used Lv.1 Cartar Stroke. 2640 + 7500 (15 AA hits) = 10,140 DPS
Lv.15 Cartar Stroke would only see 5788 + 0 (0 AA hits) = 5788 DPS
That’s a 4352 damage difference.
In the end, as your base P.ATK increases it becomes worse for you to charge Cartar Stroke.
For bossing, don’t charge your Cartar Stroke. It’s a waste of DPS. You should be releasing Cartar Stroke ASAP. There are some cases where you would want to hold Cartar Stroke and charge it as you wait for mob positioning but that’s about it. This may also be an exception vs plate type bosses but this needs more testing.
Honestly, to fix this skill and it’s utterly useless charge system, I would give the skill a flat charge time. This would make it actually scale better.