Tree of Savior Forum

Card List and respective *values* (what to keep etc)

boss is XL size so it doesnt works with L card

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Reaverpede: Increases [★/2]% damage against Medium-sized monsters - Perhaps an interesting potential pvp card as players are counted as medium sized. Has potential.

Tested in a duel. Reaverpede card doesn’t increase damage against players.

How is biteregina DPS after poison nerf?

You didnt test properly.

The card needs to be at least a lvl 2 star level to make a difference, since the game rounds down .5% to 0%

Tested with a lvl 2 card and no weapons. No difference in damage after equipping reaverpede card.

Ok, they are killing off the current form of HP regen with the removal of recovery time reduction from [aukuras]. That means poata cards at best will only be providing 100 HPS (900 HP every 9 sec). Granted we can still use bonfires for 450 HPS but that is a non combat method.

I’m looking for alternatives. There was a video before using only 1 canceril card in the 290 DG, That 1 card kept him up through out the dg. We get 3 card slots and 3 size types. Would that work?

A couple of neop cards showed up on the market some weeks back (very cheap at 250k I think) and I bought 3 thinking “why not”. Neop cards improve pots up to 30%. It’s still reliant on pots but it IS a guarantee over the rng of canceril (and the like).

What do you guys think?

And I also tested this and there was a difference in damage. If i have the time I will test again.

Testing starts at 1 min, 30 secs.

Well, it is settled.The guy who doesn’t believe it tested with a low lvl Card.

Lvl 2 is 1% difference… it is too low.
3 slots is like 30% increase? Looks good, but for pve i use centaurs… i wish we had a better way to unequip cards… This tp restriction is lame :tired:

Ok, tested again with a lvl 4 card, and can confirm it does work. For some weird reason, the card is only applying half % bonus (1/4% per star) when using basic attacks with no weapons. That’s why I didn’t notice any difference when testing with a lvl 2 card. When using abilities (and I guess also when using basic attacks with a weapon equipped) the dmg bonus is correctly applied (1/2% per star).

Did somebody tested the Ferret Marauder Card?

the stone whale card does it work in pvp and pve? and fire lord card give 100 fire property fire dmg, is it work with phy-atk?

Hello guys, what is stronger Chappa/glassmole or velnia monkey card effect ?

Both +30% damage if you have 3xlvl10 cards

Velnia monkey is better for poison specialist like Plague Doctor and Wugushi, can be paired with Biteregina Cards too, better for single target/bosses and last longer than 6 seconds.

Glassmole/chappa is better for burst classes or vs a big number of enemies as you don’t have to poison them all, it fits well SP hungry classes

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+30% dmg and +30% patk/matk isnt quite the same.

More patk/matk is way better than the +% dmg cards, but of course its limited by the short duration of the buff.
Well what you said about which classes it applies to is correct, i just wanted to differentiate +% patk/matk and +% dmg

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Thanks for pointing it out, i tought it was one of the multiple typos Imc commonly makes.

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