So, I’m not far into the game because I just got my key with the latest batch of keys a few days ago, but I see people complaining about how unfair it is that dex barbs can overkill nearly everything. I haven’t tried out swordie/barb yet, but I recognized the following when leveling my priest together with an archer:
Archer / Wizard classes seem to deal less damage, and they use a high amount of hits on the enemy. Since lots of buffs seem to be on-hit applied, e.g. priests blessing, doesn’t that buff rapidly-attacking classes later in the game? For example the archers multi-shot (or whatever that skill is called) deals 10 attacks in a second or so. That skill can’t overkill, because it’s divided into small chunks of damage, but every single one of those chunks of damage can apply blessing and/or other buffs separately, giving a huge buff to rapid attacks.
As I said, I’m not expierienced enough with this game. Can someone more lategame-expierienced post thoughts on this topic?
- How do you think buffs will scale lategame on high single-hit damage vs. high hit count?
- Are they even usefull lategame, because after all the flat damage of blessing might become negligible in lategame because of the high damage numbers?
- Are there any buffs which scale to lategame?
- Also, what about PVP? You might not need to overkill there, so…
Edit: Words, 3rd and 4th question.
