Really, I don’t know how I don’t see everyone complaining about this. Everything in this game knocks you down. But it’s not just that. The “flying through the air and bouncing three times on the floor before regaining control of my character” is ridiculously unacceptably long. So long in fact, that you have a split second to get out of the way before the monster attacks again and knocks you back down.
It’s not rare to be caught in a knockback combo when you are near to wall or something. I have been knocked back chained to the death by a lot of bosses, and these are just from the top of my head:
Demon Lord Zauras in the main quest in Seir Rainforest;
Poata in Mercenary Post;
Golem in Mercenary Post;
Carapace in Mercenary Post;
Cyclops in Mercenary Post;
Harpeia, Tomblord, Achat, Minotaur in Saalus;
a freaking pack of dogs in Mage Tower.
I don’t want it removed altogether, but it’s just too much right now. It does not make the monster harder. It makes them cheap and frustrating.