Tree of Savior Forum

Can we Have +10% EXP for each party Member or 5%

Just Any Additional things, cause at later stage i’m pretty sure having 2 person party or the fewer the better EXP rate you will get, specially if some classes aren’t really useful for PVM

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The more people are in your party, the more monsters will spawn.

You’ll rather party up with people at your level-spot than solo because otherwise you get ksed and your chance for getting the blue mobs when they spawn is low.

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I’d like to see someone KS my pure crit dmg Barb :slight_smile:

I think this was the case actually. In CBT I was getting 100 exp per mob solo, and around 30-40 exp in a full party of 5.

already implemented. :yum:

here

Btw is there a particular reason why a party of 5 is highlighted in that wiki?

Because currently 5 is the max number of party members. That wiki just extrapolated the EXP formula to show what the bonus EXP will be in case the max number of party members changes in the future.

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Trickster Online had a interesting system.

There were different party types.
I’ll list them here because I’d like to know what everyone thinks about this kind of system

Fixed party:
When the level difference between any of the party members was too high exp sharing was completly disabled and there were no bonuses.

Royal Party:
The party limit was 6 people and there were 4 different types of character classes.
Power, Charm, Sense and Magic.
If a party had at least 1 of each type everyone on the same map people would get a huge exp bonus, up to 150% base and 200% job level bonus. The bonus would increase with more people in your party

Special party:
If your party consisted of at least 4 people of the same gender you’d get a special party. They offered the same bonuses as the royal party, but it would also require you to have only people of this gender in your party. For example 5 girls and 1 boy would break the special party.

Beginner party:
A beginner type party would be formed when the party contains at least one member at level 30 or below and not having any members with a level gap of 100 or more. They would also give a little bit of exp bonuses depending on the number of people in the party. However, theses bonus were very small compared to the other party types

Normal party:
If none of the above requirements were fullfilled a normal party would be formed. There was exp sharing and some bonus exp depending on the number of members, but generally one didn’t want to grind with a normal party

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They have something similar to that going with Corsair party leaders forming pirate gangs. It’d be neat if each job class formed special parties as party leaders, but Trickster’s system is probably more practical.