In my opinion, Oracle is very bad because of two facts:
- Kabbalist is better in everything Oracle does (Merkabah providing magic immunity and damage boost at C2, Double Chance providing a huge damage boost at C2, Gevurah providing a huge damage boost at C3, Ein Sof providing a huge boost on HP+ HP- and/or SP recovery, Clone being better than Resetting)
- Oracle is introduced too late into the roster, so it has to compete with Kabbalist, Plague Doctor, Taoist.
As the best skills are already introduced at Circle 1, there is little to no incentive to go any further into Oracle.
Arcane Energy can be scrolled, no-one wants to level Change or Counter Spell anyway (putting 1 Rank in Diev would be more beneficial).
At C2 we only have 1 single skill, which is pretty much useless as the CD time is way higher than any Kabbalists Double Chance (60 seconds vs 35 seconds) and the damage even backfires to the player if the monster doesn’t die (Kabbalist doesn’t have to worry about this) during the short debuff time (could work great with Pardoners Discerning Evil, but even then it simply doesn’t help that much)
and the worst fact is that the skill doesn’t work on boss monsters at all.
Meanwhile Double Chance and Gevurah work on all monsters with little to no limitation in the amount of targets affected.
For C3 we have Foretell, which became completely useless outside of GVG since the majority of Classes can’t attack while moving, so they will lose the protection while moving inside the Circle when they have to stop to attack.
Meanwhile, Druids Sterea Troph has a higher uptime/downtime ratio at the same Rank (Rank 8) with the same limitation of having to stay inside the Circle, but without the downside of being unable to attack without losing the protection of the skill.
Even while under Merkabahs “Divine Protection”, you can stand still and attack and still be protected by chance unless the chariot moved out of your area.
All these skills are available at the same Rank (8) with similar benefits but less downsides and less CD time/uptime ratio.
To make Oracle great, you’d need a lot of changes, especially lots of new attributes for the skills to become viable for the use outside of GVG.
- reduce the CD time of the following skills:
Death Sentence : 60 seconds > 35 seconds
Counter Spell : 60 seconds > 50 seconds
Foretell: 50 seconds > 35 seconds
Twist of Fate : 35 seconds > 25 seconds
Change : 60 seconds > 45 seconds
Resetting : 150 seconds > 50 seconds
- change the effects and/or specs of some skills
Death Sentence:
Now affects 5+skilllevel enemies around the caster.
Damage boost is changed to 8 * skilllevel %, a quarter of it applies to boss monsters(so max +22% at level 11).
Foretell:
skill now applies as a buff that provides 100% nullification as long as you are inside the magic circle.
Skill duration is changed to 5+ skilllevel * 2 seconds
Add a new attribute that provides a 3 second buff when leaving the magic circle that provides 33% chance to nullify an incoming attack.
Counter Spell:
Skill duration is changed to skilllevel seconds (so it lasts 1 second at level 1 and 15 seconds at level 15).
Now receives a C3 attribute that protects skills cast inside the area of Counter Spell from being destroyed by ground target destruction skills (including Counter Spell itself).
Change:
Skilllevel now reduces CD by 1 second and increases the number of targets by 1.
New C2 attribute added: Call of Deities.
Allows to use the skill on your summons instead of monsters.
Twist of Fate:
add a new attribute that allows the skill to affect skilllevel amount of targets while fixing the damage per target at 5 * skilllevel % HP.
Add a new skill at Circle 2: Call of Deities.
CD 60 seconds, summons random monsters to aid you in battle (duration 200 seconds).
Number, attack and HP of monsters are influenced by skillevel:
number of monsters summoned = 1 + 0,5 * (skilllevel - 1)
attack bonus = 2% per skilllevel
HP% of caster = 15% per skilllevel