Tree of Savior Forum

Can tankie clases generate aggro?

I don’t know how it’ll compare to Peltasta, maybe you can try it out during this upcoming iCBT2 if you manage to get to rank 6. Also there’s more ways to deal with multiple adds than just trying to aggro them all, I’m sure wizard classes have a lot of tools up their sleeves to deal with these situations (eg. Cryomancer’s Ice Wall, Frost pillar and Chronomancer’s Stop/Slow)

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I’m surprised that centurion formation increases range of basic attacks (?)
I thought you always need to get closer to hit these monsters…

Swordsman now has an attribute which increases threat generation by 50% per level, and maxes out at level 10. So that’s 600% threat generation compared to players without it.

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Interesting, is this in the Swordsman base class or in some other class inside the Swordsman classes?
If it maxes out at level 10 then it sounds like a c2 skill.
Personally I think this should belong in Peltasta c2…if they put it in the Swordsman base class it’ll be a disaster because everyone will have access to it, including paper builds such as full Barbarian and Cataphract builds. You’ll get some hero wannabe trying to take on everything by himself in a party with this skill and constantly dying…

It’s in Swordsman C1.
And I’d rather have a small amount of people dying over and over because of aggro (who can also be kicked from your party if they’re outright useless). Peltastas being the only viable tank would end badly, other Swordy builds would have a hard time fighting parties.

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It’s an attribute, not a skill. That’s why it maxes out at 10. :smile:

Ah I kept assuming it’s a skill for some reason.

This changes things a lot. If they don’t fix Peltasta soon it’ll lose its identity fast, since all other classes can now generate aggro. Using skills that do AOE damage can mimic Swash Buckling and being an attribute, this thing doesn’t have a cooldown whereas Swash Buckling has 20 secs cooldown.

This literally makes every Swordsman who has a bit of CON and defense in their build able to tank now.

Swash Buckling has huge AoE, nothing from Swordsman tree can compare. On top of that, they have the manual block, and a multitude of defensive boosts.

I think Swash Buckling overrides every type of aggro since it’s counted as a debuff to the enemy which lasts a long time. Unlike aggro from normal attacking/skills which can be overwritten by a stronger attack. Not to mention Peltasta attributes like the +25% max HP when using Swash Buckling, manual blocking and Shield Mastery.

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Still waaaiting… T-T

Yes thats how it works ^^

Do you need a tank for bosses in this game? or is it just dps and run?

You can DPS and run for most content, but for instances (Dungeons and Party Missions), a tank who can draw aggro will make your life easier.

Enemies in instances have high attack and high HP, so unless you can block or have good defences, having a team member who can do this for you helps out a ton.

Nothing is stopping you from running content with 5 DPS roles though, or other roles like classes with heavy CC and a few DPS.

However, only thing I will mention is that there isn’t strict roles depending how you build your class. A supportive Cleric can deal some great damage with some of their skills if they take them, a tank can also deal some great damage whilst tanking, and DPSes aren’t limited to dealing damage only and can pick up some support skills.

Does that mean that paladin will not be able to tank since they come from the cleric branch?

You can create a Tanky Paladin. But in a party/raid/MvP, you won’t be able to tank because your DPS will take aggro away from you and you have no way to force aggro back onto your character.

That’s a little disappointing. Then they’re stuck in a supportive role.

Well, they weren’t really meant to be tanks, in this game at least. If you look at their skills, they’re really more a support/dps type of class.

Yeah, I just went and looked at them. It reminds of the paladin from Ragnarok Online.

Peltastas are still going to be the main go-to tanks with the current skill set. Swash Buckling has a large AoE and can taunt several targets at once, not to mention the huge boost to defenses that is their Shield Block attribute.

Threat generation on other swordie classes is most likely only going to be useful for keeping small aggro, for example, leveling as a barb with a cleric friend following you around. You won’t have lots of dps competition, he is there for sustain, but you want to keep whatever you aggroed off him.

Any small party play that doesn’t require a dedicated tank could just fill in a slot with a threat swordie, an off-tank so to say.

Something to keep in mind is attributes can be turned on/off. I assume this will hold true for this, as having it off will make the life of everyone in the party a whole lot easier.

Edit: just realized how long ago these were posted. Woops :blush:

@spoorek, as already mentioned they seem to be more support focused, but there have been people hoping for aggro skills on their tree. You never know, maybe they will get something in the future…

Paladins don’t have much kit to play the tank role right now. Barrier, Resist Elements, that’s about it.
But if things change, they could give this ability to paladins. “Blue” classes from outside Swordsman tree are all underpowered now and need some reworks. They could become viable off-tanks, or with significant changes, maybe even main tanks. No problem giving them Provoke when that happens.