Tree of Savior Forum

Can someone comment my Monk build?

I didn’t do any research or saw other builds, I just took what seemed good for me. What do you guys think?

Here’s a tip Sadhu is a melee base magic support class (INT BASED STAT NEEDED) while Monk is more of a Melee burst attack class that focuses mainly on STR, DEX and CON (SPR if you want but not much)

Think again, and play more with the simulator. And next time try to use the search function (the magnifying glass icon, TOP RIGHT) for more info.

2 Likes

Thanks for the feedback and advice, yes it’s true what you said. But one thing I like is that you will have more mobility, so maybe is still good a bit. What do you think? I thought could be cool in PvP and just pop up and burst then become invulnerable and Iron Skin to help repel physical and then build a lot of HP with MDEF or something.

Not a good build at all IMO.

1-

2 - DM is not the same anymore so leveling to 10 is a huge waste of points

3 - Sadhu for mobility only really??!!Your going to waste a rank for only mobility.Furthermore,level 5 OoB doesn’t go that far even if you want use it for PVP.

4 -Iron Skin is that good anymore.

5 -Don’t need SZ at level 15,have it at level 5-10 at most.

6 - What are you building for PVE,PVP or both???

1 Like

Like I said, I didn’t do much research and built first time what I thought seemed good. Then came here to get feedback and suggestions to learn more, I appreciate it.

Now I have changed it a bit, what do you think about this one? http://www.tosbase.com/tools/skill-simulator/build/6bxurci6hp/

edit: is that level 1 Turn Undead worth it?

Also, what about put level 9 in Hand Knife and just level in One Inch Punch for just the silence?

I did the work for you

All you have to do is learn why I build it the way I did.

2 Likes

Thanks m8, I’m studying your build now. I didn’t know you could save up skill points, like you did in rank 5. :slight_smile:

“Can someone comment my Monk build?”

please rate mine too.

i consider to go handknife 1 and goldenbell 3.
but i still think goldenbell is more worth to skill in later Raids and not worth in the beta yet.
handknife 4 however, whould still give a 80% chance of armor break.
lvl1 only 50%

i also consider to do palm strike 5 (and hand knife 0) to have another AoE cast.
(but that is more pvm related)

but more important: the Divine Might / blessing / Sacrament topic:

some theory crafting here: (whoule be nice to have other opinions here too)

why i dislike lvl15 blessing / lvl10 sacrament , and will add divine might:

Divine Might is actually still nice.
its better to stack lvl5 divine might with lvl 10 bless + lvl5 sacrament
than no divine might and lvl 15 bless and lvl 10 sacrament.

why? lvl 10 bless and lvl5 sacrament Vs. 15bless 10 sacrament is a diffrence of 52 dmg points.
but have divine might lvl5 gives your skills +1 skill lvl

that means +1 lvl for high dmg skills aka 1inchPunch from lvl 5 to lvl6 =152 dmg more / GodFingerFlick from lvl 5 to 6=180 dmg more / EnergyBlast from lvl5 to 6 85 dmg more AND it even stacks not only with dmg skills, but also with support skills aka heals or safety/deprotected zone

PLOTTWIST: casting divine might b4 blessing and sacrament will give you blessing 11 and sacrament 6

1 more positive is: You are more “flexible”
you can still “boost” your dmg with divine might, but spare the consumables of Blessing/Sacrament
at lower mobbs (if theyre not worth to waste mats on it).

so for me there are alot positives to combine divine might with Blessing/Sacrament
to get the maximum out of the skills and their dmg.

  • Divine might lvl5 only works 5times for 27sec(cooldown b4 you can recast).
    BUT that seems legit for a monk. (not more than 5 main skills anyway to use within those 27sec)
    because we monks dont have any Overheat skills (sadly)

strategy whould be like:
at mobbs: Divine Might, Blessing / Sacra buffs, (now you have 3 skills left to spam)
so:Energy Blast/ GodFinger (if ur rich enough to use on mobbs lol) / 1inch Punch. divine might done: rest with doublePunch.
divine might will work again on ~ same time when godFinger and 1inchPunch cooldown is over.

at bosses: Monstrance, Divine Might, Deprotected Zone , Blessing/sacra and then dmg him down.

negatives:

  • Stone Skin is not possible to skill. yea… well thats kinda the main negative
  • 1 more skill to watch and to “time”. 27 sec cooldown of divine might, and 45sec duration of blessing.

discussions about this part of theory crafting are appreciated

2 Likes

I actually liked your theorycraft around DM, but the problem is that it’s too much single target focused and dependent on the longest monk damage cooldowns.

So, I worked around your strategy and made this build which I think it may be better.

You’ll want to get Heal on lv. 5, cause it gives extra tiles until this lv. and scales with your max HP, so it may be useful as an early AoE damage skill even if you don’t get any INT.

Deprotected Zone is a really important skill as it has a really nice synergy with Hand Knife, giving you amazing AoE defense reduction and damage. Hand Knife seems to gain reach with DZ, as shown in the videos below, and it’s cooldown is lower than 1IP and GFF for nearly the same damage.

  1. Video 1
  2. Video 2

Maxing Ressurection is better than getting any other Priest skill, cause they wouldn’t be useful unless you’re playing support Monk, you’ll be lacking INT to grab Mass Heal and you’ll already have Safety Zone and Golden Bell Shield as survivability skills. I think Monstrance is also really good, you’ll get even more defense reduction and I’m hope it stacks with DZ (if it doesn’t, it still is a good pick for when you’re dealing with single targets).

Palm Strike and 1IP will be solely for bleeding and silence. Energy Blast is a must, cause it does some crazy damage and it can be really useful on bosses or dungeons. GFF can be useful as a single target initiation or finisher, if for any reason you can’t get near the enemy and all your skill are on cooldown. That 4 second duration of Golden Bell Shield may save your ass during a boss fight or dugeon, cause you know, ■■■■ happens.

The strategy still revolves around using DM before Blessing and Sacrament, then using other skills. You can do some different rotations, here are a few examples:

  • DM > Bless > Sacra > DZ > Hand Knife > Energy Blast
  • DZ > DM > Bless > Sacra > Hand Knife > Energy Blast
  • DM > Bless > Sacra > Monstrance > Hand Knife > Energy Blast > GFF

You can pretty much do whatever you like, but be sure to use DM to buff Blessing and Sacrament.

I think this pretty much covers the whole build. Your main status would obviously be STR, DEX and CON. This build should work well for solo and party playing, but just be sure to get a Krivis on your party or get some Daino scrolls so you can benefit from more buffs.

Shout outs to @Huerin’s posts here, @Ltb_Regen’s topic about the DZ + HK synergy and your theorycraft which helped to come up with this build. :smile:

2 Likes

thanks for your input and time !
those skill synergies are really interesting and impressive

guess ill have to do 3x monks to find out hahahaha (incl. one with krivis build)
cant wait for it :stuck_out_tongue: