As a way to fix the current lack of use for early dps circles, and not making them overpowered, how about adding attributes that are unlocked when you have c3 and is 3 ranks higher then the 3rd circle (the 4 basic classes get theirs in rank 6, rank 2 on rank 7, etc) this would promote a long term reward on going c3 while keeping the early game the same
Those attributes range from another 100lv 1% damage increase/base damage increase to increased duration/reduced cooldown or even behavior changes
Sugestions:
Archers: at rank 6 can get another multi shot reduced charge time, a twin arrow true multihit and swift step increased duration.
Wizards: get scaling on lethargy/reflect shield, earthquake knockup removal, energy bolt becomes multihit.
Cryomancers: get reduced ice wall cd, able to use skills while snow rolling(can’t target monsters affected by snow rolling, and can only use skills that doesn’t need a staff to hit the ground), can use ice blast on the snowball to burst it, can setup an ice wall formation to quick cast instead of the usual straight wall, ice pike have more pikes, so it can hit more times easier
Cleric: gets another reduction in the time needed for the full hits of cure, able to hit flying monsters with Heal, safety wall chance to prevent cc (around 10~20%)
Swordsman: gung-ho scales from str+Dex, concentration extra damage from weapon, pain barrier chance to auto cast (same as the boss card but the level learned)
Peltasta: shield lob animation speed up, Guardian reduced atk decrease (around 5% less penalty with guardian lv 15), high guard reduced critical rate decrease
Those are only from a non base damage increase perspective, most skills should also receive attributes that increase the base damage or another % increase attribute to allow them to stay relevant in higher levels

