Tree of Savior Forum

C2BK1SAD3PD3 build - Please advice

Hi. I would like to try build the following setup. Hope to get some advice from the pros

  1. Build
    C2 Bokor 1 Sadhu 3 PlagueDoc 3

Using the combo of Prana > hexing > BDS > Inci > pandemic > effing. then use possession + cure + heal.

  1. Cards
    Vel card (Poison damage + 10% per card)
    Marrionate card (Chance to inflict slow)
    Purple - Gazing golem card (chance to cast pain barrier)
    Blue - Pyronite (int + 10)

  2. PVP - Not a good pvp built right?

Assuming I use all stats and equipment focusing on int, will this built be okay for HG and WB? Any suggestion pls? Appreciate it…

It’s a very common build.

For PD3, I’d put 6 in healing factor (or at least 5 with divine might) to get 100% uptime.

The build is great for HG. Healing factor almost makes you invincible. The only downside to any non-SPR PD3 build is SP…

Gather SPR from armor and identified weapon and BOOM, problems gone :prince:

Thanks. Didn’t knew about the HFactor lvl 6 uptime thing. Okay will include this in. Hoping to do some HG with this built.

Any idea about pvp, no go?

Hi. Why do I need spr for this build pls? only for the max SP recovery? Will blue pot not be able to keep up? As most of my gears will be int focus. Using HoG btw

Thats just my recommendation. High SPR for larger SP pool and higher SP regen, which is more important than you think in late game cause PD3 attributes come with greater benefit and much much heavier SP cost. Blue pots have cooldown and if you rely too much on it, you will have to spend quite a bunch for it on the long run. Try to gather 150+ SPR from gear and press insert once every 10 secs when not in combat will reduce the need to use blue pots a whole lot C:

Yup yup. My full INT PD3 has around 100 SPR iirc (from gears) and it’s still not enough… I need that Skull Smasher real bad. I’m really tempted to change to Kabbal-PD2 for rank 7-9 XD
On the bright side, Healing Factor is INSANE in easier PvE content, which saves you Red Potion.

The good side of the build is that Sadhu has good damages while not using a lot of SP, so when you start getting low on SP and your pots are still on cd, you can just rely on your Sadhu’s skills.
But yeah, you will need to add some SPR or/and get some with your gear. Honestly, with the fact your damages come mostly from your weapon, putting a few points in SPR instead of being full INT isn’t much of an issue.

For your skill points, I think Pandemic 15 is shooting yourself in the foot. It’s 320 SP per Pandemic, BDS is 300 SP, just these two are 620 SP. And that’s without taking into account the extra SP consumption from the attributes @_@
And anyway, you don’t need Pandemic 15. Since you can’t have aggro on an unlimited number of mobs, I’d say the max would be to go to Pandemic 11 for the second attribute.
I’d also say to put at least 1 point in Bloodletting because when the mobs have debuffs/CC, it’s the babe.

HG and WB are easy, so you’d have no problem. Possession CC them, PD has great aoes, your Transmit Prana will boost your damages by a lot.

oic thanks. noted was thinking 50 con the rest int at first. but I will take into consideration your advice as well. thanks!

I was surprise skull masher have both matk and patk. while hog only have matk. (extra matk by a bit compare to skull masher only)

but I manage to made a +21 hog from the last event. thus I guess I have to use hog for the moment. it was also the reason why I change from full support into this dps build. and yeah appreciate the feedbacks.

I see. thanks for pointing it out. I didn’t know how to setup pd skills tbh really. that’s why I’m here…

so pandemic lvl 11 only, healing factor lvl 6. 1 bloodletting and the rest bds and incinerate?

Pretty much.

You can put 1 point in beak mask (combo with bloodletting to give a bit longer status immune) and 1 point in methadone. Some people also prefer lower incinerate (around lv10-12) and higher bloodletting/methadone.

Personally I’d prefer this set up for a PVE build https://tos.neet.tv/skill-planner#4114666eee.1a2a315564.15253144.1e214f5a65.152e355b7991
Lv5 bloodletting in preparation for stage 6 and 7 of challenge mode, where elites are spawned and they cast debuffs, as well as it being 100% uptime with divine might. Lv5 HF is enough since it’ll be 100% uptime with divine might. There will also be a healing factor gem soon, so you can consider that and get 1 less point in there. The rest of the points you already know.

For PVP build, you would need some points in disenchant, beak mask, and fumigate. It used to be one of the best PVP builds for PDs. Not sure how it fares now though.

As for cards, in red it’s just a choice between Velnia Monkey Cards and Chapparition Cards. Chapparition is mostly for heal bombing, while Velnia Monkey is for general use. Froster Lord card will also become a choice if you want to help cc. Just too bad it doesn’t add anything to your dps in WB.
Purple, anything actually. Just add at least 1x Gazing Golem.
Green can be Linkroller as a small source of spr.
Blue can be Nuaeles, Zauras, or the new one we’re gonna get next week, Armaos card.

Not sure if you’d want this for farming, as the sp consumption is a heavy con in this build. Just try to have as much spr/sp from gears as you can and I guess it’ll be fine.

It’s normal that Skull Smasher has both MATK and PATK. Maces are mainly for Clerics, and Clerics can be either physical or magical (or hybrid).
Rods are mainly for Wizards, that’s why they only have MATK. Pure MATK Clerics usually go for Rods as well though, of course.

If you have a +21 HOG and plan on transcending it, I’d advise to actually not go INT.
Because the way damages work on TOS, your naked weapon is more than half your damages, rest is stats and MATK from other sources. If you have a +21 weapon and work even more on it (gems+transcendence), way more than half your damages could be coming from your weapon. Basically, the fewer damages stats you put, the more your weapon will be taken into account for your damages. And since INT doesn’t give that much MATK (1 INT = 2 MATK) compared to enhancements/transcendence, if you can afford it, working on your weapon is better.
Or you can split it, like do half SPR and half INT.

For the skills, I usually do like WhiteDwarf, except that I max BDS and keep Incineration at 13.

I see. thanks for feedback.

I would try consider going for lvl 6 HF so I can keep 5 times DM to be used on the spell combo skills. and use HF before DM…

Can this build actually be used for pvp effectively? Somehow feels more like a PVE dot class. In pvp not much chance to get close and run the setups/combo in time?

For red card I feel like trying velnia monkey coz I’m bad in micro management to use pots before skill and the pots cd timer… But for velnia to work, the target needs to be inflicted by poison first right? No poison = no +10% damage?

Plan to use this for farming purpose for hg.

Oh this part caught me by surprise.

So the final matk I do using spell, is not my weapon matk + int? my initial plan was to go glass cannon with 20 con the rest all int. if I max int, my dot wont scale as much? Kindly assist to elaborate pls…

Planning to try trans 10 the weapon with lvl 7 gem. (lvl 8 gem are so expensive but the difference I saw was 144matk vs 180 matk only…)

Can’t comment much on this. If you’re sociable enough, try asking DarkZeer since he used to have this for pvp build before rank 9 hit iTOS.

Yes. You need to poison with your BDS first.

Which is why you can also mix Velnia with Biteregina card (purple one, chances to poison when hitting).

Your damages is your weapon (anvil enhancements, gems, transcendence), MATK you get from outside sources (collections, pots, accessories…), the MATK you get from your INT, your level and your skills.
From your 100% damages, originally about ~50% is your weapon damages, while the rest is your stats and such. If you have a good weapon though (high enhancement, high transcendence, high gems), then from your 100% damages, more than 70% of your damages will be coming from your weapon. It goes higher if you have no INT/STR invested.
It’s kind of weird on TOS… Rather than being an addition of every sources of damages you got, it will take into account the different sources and kind of balance them out to set your damages. Which is why if you plan on going Transcendence 10 with level 7 gems, it’s better to invest in CON/SPR rather than INT since transcendence, gems, and enhancements will give you a better MATK boost than your stats. It’s better to keep a high % of your biggest damages boost.
If you don’t plan on going Trans 10 though, it’s better to stick to INT.