Tree of Savior Forum

C2 Hoplite - Should I go for Cataphract, Corsait or Doppelsöldner?

Hey guys,

I am a C2 Hoplite right now and am thinking about which advancement I should take now.

Cataphract:

I am very interested into Cataphract C2. Since I want to see if Earth Wave and Doom Spike is worth going for.

Corsair:

Most people tend to go for Corsair, because of the Synergy, so this is an option too.

Doppelsöldner:

And does anyone have experience with a Hoplite/Doppelsöldner? I see some synergy in thia build too.

Just can’t decide, what do you guys think? I mean its a beta so I should take the chance and try different things out right? :slight_smile:

I’d say go with the one you prefer the most. In my case, it’ll be Corsair, because of its cute female costume :smiley:

I only play cataphract c1 but it felts like this class fit more in pvp and guild war and less in pve party. I’m also looking for feedback if doom spear is any good as I went back to hoplite. Btw I went swordsman>peltasta>hoplite>cataphract>hoplite and stop to test other class.

All attackspeed buffs are bgged and have no effect so Doppel is really nothing much, currently.

Since this is a beta, i recommend you not to go with the meta, since you can see the effectiveness from soneone else. Cataphract 2 would be the best.

Since you’re already hoplite c2 i kind of advise going cataphract, as the highest you could go is probably c2 cataphract.

Earth wave and doom spike are okay at c2, at c3 however they spike to a whole other level.

Cataphract is the kind of class that shines with more circles you invest in it, with earth wave and doom spike hitting 6/4 times respectively, as well as being able to have trot 100% up and Rush. If you want to go c3 cataphract at rank 7 in the future however then by all means go ahead, but for now i would suggest going corsair instead.

P.S : Earth wave and doom spike is really satisfying with the big aoe ratio and high damage, even with the long cd, Currently c2 cataphract. Hopefully i can reach c3 by the end of the beta

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This helps a lot to decide me playing cataphract in released game. I always feel like cataphract is a class of their own where you need to go all the way c3 to be a great class. Can you share your earlier class choice or maybe share your finalised skill simulator.

Ps- Cataphract should have their own thread

I went for Swordie > Peltasta >Hoplite > Cataphract.
I considered going peltasta c2, but all you really get is high guard and shield lob, which isn’t that great compared to hoplite c1.

I’d honestly say peltasta > hoplite for ranks 2 and 3 is the most optimal build for going c3 cataphract, and it’s probably what i’d go for in full release/iOBT(?)

Highlander and barbarian would have been better choices for a full damage cataphract build, however most of their skills aren’t usable while mounted, making your first 2 ranks useless after reaching cataphract

Edit : Forgot to add, this is what my build will be currently.


(FORGOT TWICE WOW)
No points in impaler cause i don’t really like it in pve. On paper it sounds really good for pvp (i don’t pvp)
Steed charge…REALLY needs a buff to be viable. It does however have a 15 second cd so if you really want some form of dps, then by all means go ahead and get it (Skip 5 levels of trot, it’s pretty much the only skill expendable in this class)

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Thanks for your input, helped me a lot! :smiley:
But what makes you think Cataphract is a class which shines the most when putting more circles into it?

And yeah I too, am still struggling, if Highlander would not have been better, in case I go for Cataphract.

The fact that Earth wave and doom spike have more hits depending on the level of the skills.

Earth Wave level 1 will hit once, level 3-4 it becomes two hits. Level max (lvl15) it is 6hits.
Doom spike is the same but has only 10level and will hit 4times.

On our servers Cataphract are bugged for now, because the “hit while moving” doesn’t work how it should.
With Trout, you can have 2*times the movespeed of normal classes. the only skills that really works right now while moving are impaler (except the fact that it doesn’t do damage on the impaled one if you hit while moving, and your character stop for the time of the animation) and Rush hopefully. I’m still not sure you can move while using Earth Wave/Doom Spike but that would really be a good thing for this class since on Circle 1 it feels a little underpowered ^^

By combining Hoplite and Cataphract, you can have both the traits of each ones : Having good 1v1 skills (stronger against bosses) and having good Aoe+controls skills. (knockback/impaler)

Thing is i’m not sure yet if leveling Trout instead of Impaler is a good idea, leveling impaler helps a lot in term of control + damages (1more second of duration per level of impaler), but your impaled one except if it has good health won’t tank all the hits after lvl 2-3 of impaler ^^ > ps : with the actual bug you can use the fact that it won’t take damages when you hit while moving to use the duration to it’s fullest. ^^
Steed charge is at the same time usefull and not on circle 1, since it will help you do some more damages, but most of the time you hit only 1target, when you don’t miss because the monsters moves too and your angle sometimes isn’t good after they moved (you can turn your angle before launching the skills even while casting, but if you take too much time the mobs circles you so y’oure sure to hit only 1-2target at best)

Three things i will point out,

The most important skill of the class is Earth wave.
At level 5, a fully charged earth wave deals damage twice, at c2 it deals 4 times, and at c3 it hits (i assume) 6 hits fully charged.
Im not sure if intended, but the multi hits from earth wave seem to be half of the base damage. But with this in mind, at c2 the skill pretty much deals 2.5 damage of the original base damage, while at c3 (again, assuming im right with the number of hits as well as the damage of the multi hits) it should be hitting at around 3.5 of the base damage. This is all on paper though and i have yet to actually test it properly.(Grind is real)

Doom spike pretty much has the same concept as earth wave, but since its a c2 skill it caps out at level 10, meaning it would assumably cap out at 4 hits at full charge.

Trot is a no brainer. At c3 you can get it to be 100% uptime which is always great. Of course leaving it at 5 or 10 won’t really do much to your damage output, so it really depends if you value movement speed alot.

Rush is something that i will have to actually try out before i say anything, but theoretically, you can deal up to 515 damage 10 times to a minimum of 5 units, while moving (90 second cd is a big turnoff here however) Sounds pretty great to me, but i still have to check it out for myself.’

Real problems i have with this class though is pretty much the cooldowns vs damage output. I kind of understand that this class looks like pretty much a big burst kind of guy, but when you compare the cd with the damage your doing, it’s quite meh. Giving earth wave and overheat overheat can solve this but i don’t really know how are they gonna handle this class. (Or make it so the multi hits deal 100% of the base damage, i REALLY don’t know if this is intended or not but even now it deals decent damage)

tl;dr Skills get more hits (pretty much a multiplier) per 5 levels, super race car mode 100% of the time and ability to spin your spear around and deal damage.

What’s this “hit while moving thing”?

Also, his point on impaler definitely something you should consider. Personally i won’t be using it cause everytime you slam the impaled unit, you spend the actual mana cost for the skill. Imagine using level 15 (61 sp per slam and after impaling a target) in full duration. Which usually isn’t likely but still, swordies don’t have that much sp to start with.

So how would you compare Swordi/Peltasta/Hoplite/Cata vs. Swordi/Highlander/Hoplite/Cata ?

If one if sure to go for Cataphract, should he really get Highlander, just for the 50% dmg bonus attribute? I mean mostly everything else is not useable while mounted right?

Isnt the highlander attribute only for twohanded swords rather than spears?

If not, i’d think it would be quite worth it honestly. iirc, cartar stroke is the one that doesnt work while mounted (maybe crossguard too?)

Kinda depends on your playstyle though. Swashbuckling will allow you to fully and easily utilise the big aoe ratio on cata skills, and i guess highlander would give you more damage?

Yes the Two Handed attribute from Highlanders only work with Two Handed Swords.

If thats the case then peltasta is better than highlander, solely cause pelt synergizes better

Note on going palesta on c2, cata or the dragoon class will be using 2nd spears for max dmg, which renders swash buckling useless in the late games.

I went Palesta as my c2 class as well but I almost never use swash buckling anymore cause of a 2 handed spear. I am considering going swordmen c2 for higher lvl concentrate and gungho.

unless of course there will be situations where I will be using a shield or an arde dagger as offhand

Well only with Impaler and Rush in fact, while you’re doing Rush skill you can move while doing the skill so you will do damages while moving. For impaler each time you use a hit your character will stop to do the animation, so it’s not that much of a hit while moving, more of a hit and run.

What peoples tends to forget about Cataphract : Attribute for two handed spear to ignore block of ennemy. So if the skill is level 5 max it would be 50% of block penetration without any spr. Making it really great for damages in a way ^^

To Fenris : Most of the skills of swordsmen tree are usable while mounted on Cataphract, there are only some exceptions there was a list somewhere, we would need to find it back. / Teh attribute of highlander is only for two handed swords anyway so don’t go for the attribute.

I think for Cataphract depending on how dragoon will works that Peltasta could be “useless” if you don’t play by switching between two handed spear and spear+shield, or solely playing with spear+shield. (Right now i only play spear+shield on my cataphract because i didn’t found the difference on dps that great on rank 4 (it was 1.5Xdps at that time, while losing the ability to block + the ability to block at will + the shield skills of Pelta1 > who are depending on the ennemy usefull or not, cause against ennemies that are weak against pierce type attacks, your auto attacks would do more damage, but against ennemies that aren’t weak with pierce attacks, your unbo blow and rim blow would do more damages than an auto atk (while knocking back). Thing is with Hoplite’s Finestra too, you lose the block buff on it while with a two handed spear and that’s pretty sad too since finestra debuff your dodge, you will take a lot more damages.
Maybe with a C2-Sword/Hoplite1 or C3Sword it would be better. It’s up to us to think anyway!

The only thing thats keeping me from going swordsman C2 is the peltastas ability to manually block and the passive block attributes which I find very important when it comes to pvp. You can impale someone at the expense of taking less damage + auto block in clash/dive scenario.

Oh well why did I think generally it would give 50% for all 2h weapons? Whatever, in this case I will stick to Peltasta of course.

I prefer the offense of SC2 than the defence of PR1.

That’s why I’m going SC2-HC2-CC3-DC3, if dragoons go that far.