I’m looking at Fetcher right now. Crossfire … Just go look at that skill. No cooldown, 150% Increased Explosive Damage on top of a 2.2K for 15 points in it. We have … Cross Slash? Has CD (long CD) and the AoE is very small in comparison.
Barbarians in Korean ToS got some serious buffs. But those buffs don’t support them because in order to do damage, you need to Cleave which ONLY gives 50% increased damage from Slash attacks. Notice, Slash attacks. You must hit your enemy with that, too. What’s the point of a skill like that? This is the BEST thing we get. You MUST go Barbarian in order to get better DPS. And I’m not sure if you need just one point or maximum points for the 50% increased damage to Slash … which only lasts for several seconds - forgot to mention that point.
I absolutely 100% agree with you on how Clerics are healers. What’s the point of them if they cannot heal, right? But get this - they get Heal in their FIRST class. We get PROVOKE in our first class which is not enough to grab aggro … You NEED to be a Pelta to SB. A waste of class if you don’t want to tank at all. Swordsman class, the first rank that is, is the worst class in the entire game by skill comparison. Check them out and put them against all other starting classes. Just hit the link and start comparing. Gung Ho and Concentrate are amazing in the beginning … but then they’re not as amazing. They fall flat below average andt then you’ll see that Gung Ho barely adds any serious damage late in the game.
Another skill from Fetcher. Divine Machine Arrow, take a look at that percentage plus that flat damage. We DO NOT have any percentage in our attacks. If you’re going to do any math on Swordsman, do it probably. That flat damage you see is completely flat. It doe NOT scale at all. It’s flat.
Go build a Swordsman, go see for yourself in-game.