For the Sake of fairness, I think this issue has to be addressed.
Bunshin no Jutsu has no merits against boss monsters and is used to burst down bosses without any problem. It also only requires one Class Circle and has a similar CD time (49 seconds).
So why is Oracles Twist of Fate which only works on normal dungeon boss monsters limited twice ( damage cap and halved damage against boss monsters) on top of being a 3rd Circle skill that costs you (until now) the higher Class Ranks?
There is no reason to limit a skill that’s only useable against low-health boss monsters(because of the healing effect if the target survives) by artificially halving its damage capacity again for no reason.
Therefore I demand either the removal of halved damage against boss monsters of Oracles Twist of Fate or the introduction of a halved damage penalty on Bunshin no Jutsu against boss monsters for the sake of fairness.
