Hello People of the Forums,
Since we just got a big patch I decided to test all swordman skills in combination with the Bunshin no Jutsu.
#####Úpdate: Scheduled Maintenance for March 26-27, 2018 -> Changes included####
Swordsman: Thrust(C1), Bash(C1), Pommel Beat(C2), Double Slash(C3)
Highlander: Crown(C1), Moulinet(C2)
Peltasta: UmboBlow(C1), Rim Blow(C1), Butterfly(C3), Langort(C3)
Barbarian*: Cleave(C1), Seism(C2)
Hoplite: Synchro Thrusting(C1)
Cataphract: -
Rodelero: Targe Smash(C1), Shield Bash(C2), Shooting Star(C3)
Corsair**: Dust Devil(C1), Hexen Dropper(C2), Impale Dagger(C3)
Squire: Deadly Combo(C3)
Fencer: Sept Etoiles(C1), Attaque Composee(C2), Flash(C3)
Doppelsoeldner: Mordschlag(C1), Zwerchhau(C3), Sturtzhau(C3)
Templar(C2): Mortal Slash(C2)
Dragoon(C2): Dragontooth(C1), Dragon Soar(C1)
Shinobi***: Kunai, Mijin no Jutsu, Katon no Jutsu
Nak Muay****: Ram Muay
Murmillo(C1): -
Lancer:(C1): -
*Frenzy Atk-Speed-Bonus does NOT apply to Bunshins
**Pistol Sub-Weapon Attacks do NOT apply to Bunshins
***Bunshins are invincible
****Ram Muay is a Buff changing your Basic Attacks which will be copied by the Bunshins
- The attack of clones is no longer influenced by effects (including attributes) other than equipment stats.
- The SP consumption and cooldown of skills used now increase in proportion to the number of clones.
- SP consumption increases by 10% per clone, while skill cooldown increases by 2 sec per clone + 10%.
- Cooldown decreased to 45 sec.
- Duration fixed at 20 sec.
Have a nice day!