Tree of Savior Forum

[Build] The Keshik - An Elite Un/mounted Spear Master (DPS Spearman Solo build/ Pure Str Nuker Guide)

The skill allocation is only for what I saw as strictly necessary, leaving a lot of points in each class for personal taste and whatnot.

Background/Lore:

The Mongol Empire spanned all of the Eurasian continent for well over a hundred years.

They came to power and reined, purely through use of military force.

Tales of their exploits on the battlefield quickly turned to legend and struck fear into the hearts of all who dared opposed them.

The tales spoke of endless swarms of savage warriors adorned in a patchwork armors, fighting with a strange yet undeniable style. Masters of both mounted and unmounted combat, their command of the spear still stands unrivaled until modern times.

Though each of these Mongol warriors was a master in his own right, standing at the head of the vast horde of Mongol calvary stood, The Keshik. Or, “The Blessed”, by the Khan they swore their lives to, and time after time on the battlefield, to whom they proved their worth in combat.

Hurling their spears from afar; confusing and dismantling their foes in melee, The Keshik were as feared and powerful, as they were relied on by their Khans.

Devotion to the craft of war and an uncanny natural gift with the spear, the mount, and their many forms is what sets The Keshik aside from your typical swordsman.

The Actual Build Mechanics/ Stats, Skills, and Why/ How it works

This is a very hard class in terms of the learning curve and skill necessary to regulate weapon swaps, poitioning, gear, buffs and debuffs, but can out DPS any other class in the game.

Like any good solo build, this one is built on top of a mechanic that not many people are aware of.

This build actually takes advantage of quite a few, so we will go over them as simply as possible.

The Core of the Keshik, is a pure STR swordie. While, Tree of Savior really punishes you for going pure any stat, I have found that this build is the most viable for all forms of gameplay, while soling all content as a DPS swordie.

Let me also explicitly now give the disclaimer, that like any swordie, The Keshik is gear-dependent. Especially when it comes to soloing high-level magic casting monsters. Mdef = $$$

That aside, feel free to allocate a few points of stats to DEX for accuracy, CON for HP and HP REGEN, and SPR for SP REGEN and MDEF (The gains with mdef on spr are so minimal that it is better for you to focus on buffering damage with more HP from con. Look at the MDEF as a nice bonus for regulating your SP consumption with SPR stat points).

But yes, you want to be putting something like 90% of your stat points into STR, and honestly, I didnt even really feel the need to get more hp/mdef until I was farming Red Dawn Maidens for Dawn Crystal Fragments @ around level ~250-260.

As far as your skills go, you want to be focusing on the use of combo-ing the effect of Cross Guard - Stagger Effect, any additional debuffs, and your hard hitting piercing skills, like Spear Throw, Kunai, Joust, or Crush/Quintain combo.

We want to make sure to emphasize including debuff skills because this combo means weapon swap between 2h- Sword, and spears. Which also means that you will be losing buffs like finestra or concentrate in the process.

Cross Guard - Stagger Effect, is essentially when you use Cross Guard to block, you debuff the enemy and give it a stagger debuff. The Keshik has a great block success rate because Cross Guard scales with STR. So you get ridiculous +block numbers at high levels like +2500 block or something.

While the Cross Guard - Stagger effect debuff lasts, all of your piercing damage is given two instances rather than one, or essentially doubled.

This means that skills like Kunai, which have 5 seperate “hits” or damage instances, are doubled, and counted as 10 seperate hits.

Added with the Spear Lunge Debuff (+40% piercing damage to afflicted targets), this turns a lot of your skills into nukes.

Aside from Kunai some notable hard hitting piercing nukes are:

1.) Spear throw “hits” 3 times, or has 3 separate damage instances. The skill is slightly annoying because of the screen shake and repetitive crashing sound, but Jee Bus this skill hits like a truck. With Stagger Effect, you dont actually see the 6 seperate damage instances, but you can tell that your damage has almost exactly doubled.

This hop3 skill takes the #1 spot despite all the shinobi and lancer skills because of the 0 cd, and the deceptively wide aoe targeting.

2.) Joust “hits” 3 times as well, and has 2 overheats. As a nice bonus, the skill lunges you and your mount forward and destroys any magic circles it touches in the process. Joust also afflicts silence on enemies it hits, making you one of the best “Anti-Mage” classes pvp. Good thing too, since as a PURE STR you can’t hit other melee classes and archers for the life of you.

Joust requires you to be mounted, which brings us to the mounted/unmounted gameplay of The Keshik. I will go over this more in-depth and give a few tips a bit later.

3.) Kunai hits 5 times. It was written above, but it deserves mention here on this list again just to give its actual ranking among the nukes. Kunai is a tough one, because it really shines when paired with finestra, having 5 separate chances to crit. However, it is still a great nuke with 10 seperate damage instances when paired with the cross guard stagger.

Kunai lands 3rd on my list of nukes here because of how quickly the damage is dealt. It feels very fast, and when you get at just the exact range and land all 5/10 kunai, it feels very good.

An interesting point of Kunai, is that when used mounted, it automatically “unmounts” you. Being mounted does not interupt use of Kunai in any way, other than manually having to dismiss you companion, or “re-mount”.

4.) Crush / Quintain Combo

Numerically, these are the highest damage skills / combo you have in your arsenal. When you hit the enemy with Crush, you give it a debuff that reduces phys atak and magic atak (again, ur natural mage killer). While the Crush debuff is active, if you hit the enemy with Quintain, your damage is nearly doubled.

The amount of damage that results from Quintain hitting enemies that are afflicted with the Crush debuff, is supposed to mirror Dethrone.

Crush has 2 overheat charges, as does Quintain. There is only one damage instance on each of these skills, so with stagger you merely see it turn to two separate instances.

This tick-tock sort of combo actually gives the Lanacer the edge on paper in terms of DPS (I have a DRG 2, sorry its true). However, This r8 skill combo lands last on my list of high-powered pure STR nukes because in practice the skills feel almost awkward.

Also, as with all the Lancer skills, you must be mounted to perform this combo.

5.) Crown - While not really a nuke, it is worth mentioning as when paired with the full attributes, heavily reduces int and spr, further cementing your role as a mage hunter in PVP.

Outside of the stagger effect/piercing damage combo, you are still a gigantic DPS monster in parties/Bosses/Solo with your standard finestra + aforementioned nuke skills.

Finestra level 15 gives you +150 crit rate and +3 aoe attack. The +3 aoe attack makes you amazing for AOE damage in parties. With Zega spear, you can get +170 crit rate. This helps your full STR-ness crits to hit more often. Honestly, late game this starts to fall off, since you need really big crit rate numbers, but again thats not until level 300+ really, and at that point everything is more of a gear check.

The damage of the STR swordie is really underestimated, to the point that I have run into a lot of people in straight up denail.

But starting from your first real Party exp at Almeth, all the way through Earth Tower and Timmery, you will really see the damage of your piercing damage shine with spear throw and all the skills on the list.

The only real seperation between you and the meme DPS classes is gear. The skills that I mentioned above are really frightening, if you can admit that dethrone damage is insane, then well… numbers don’t lie.

Gear Suggestion

2h-Spear attribute from Cataphract gives you a pretty huge block pen boost.

1h Spear attribute from Hoplite gives you an equally huge damage boost to med-sized monsters.

2h-Swords have a lot of varients out there with MDEF stats or some great DEF stats that might help while your proc’ing that block.

I went full plate with Vubbe Fighter gloves until like, late 200’s and never saw my damage go below any SR I partied with.

Mount/Dismount tips, suggestions, notes

At first glance, this might seem like more of a disadvantage.

The truth is, the mount aspect with this build adds a lot of skill ceiling to the playstyle when paired with skills like Long stride, and the invis from your shinobi skills.

In a tricky situation, you can cast Katon no Jutsu, and go invis. When you are in a party, this literally instantly dumps all the aggro you have onto the next party member.

When you are solo, the monsters just sort of instantly spread back out as if they don’t even remember their aggro. Having a the mount is nice in these situations, as the mobs will focus their attention on the mount, instantly, keeping a large group gathered for your nukes.

In pvp, your mount will start running toward the nearest enemy, usually the one you are attacking, which typically confuses them, causing opponents to use skills and focus their attention on the riderless mount.

Since your invis does not break when you use a skill, you can literally start beating on unsuspecting foes from behind as they focus on your mount.

Two things will dispel invis, which is re-mounting, and taking damage.

This becomes tricky when you are in the thick of things, because both the invis skill animations take a while, so plan accordingly.

A key note, there is about a 0.2 second window, right after you unmount, where if you tap the “mount companion” shortcut, you will instantly re-mount.

After this window, you are liable to get stuck with your companion’s attack animation, or getting damaged/stunned. So keep this in mind when partying or bossing and working the skills into your damage rotation.

Finally, un-mounting and re-mounting does not affect your buffs, or the debuffs of enemies, so it literally just adds a bunch of key strokes for you to maintain your rhythm to. If APM is not your thing, and you want a really lazy approach, just spam spear throw buddy.

Conclusion

I will update this little build in response to the feedback I get, so feel free to say if you liked it, or something you want to add.

Signing off for now, and all for the glory of the Golden Horde.

Some feedback —

IMO replace Shinobi with something else (e.g. Corsair) and this could work.

My problem with your build is that you have 2 classes that have mounted-only skills - unmounting will remove your mounted-only buffs (e.g. Trot) - and we’re not kTOS which means unmounting-remounting will add a second or two in your rotation due to how bad iTOS ping is. Also, some skills like Long Stride can’t be used while mounted.

For PVP, maybe there are some exceptions if you’re someone who really likes rolling exotic builds, but for PVE IMO it’s a waste of points.

Unless it’s a Hunter or another mounted class, I’ve really never seen people in PVP (TBL 2v2 and 5v5 specifically) focus on pets.

Also, a pet’s HP just goes down so quickly - and at zero it becomes stunned for a few seconds making it unmountable for the duration of the stun.

Do you already have a character with this build OP? or is this mostly just theorycrafting?

I presumed he already has one when he said:

Guess we need a vid or something.

I find that since you are a pure STR, and sacrifice in survivability, Invisibility from Shinobi is a must.

I can’t count how many times I have pulled all the aggro in a exp grind party, and only had a split second before a mob of monsters 1hko me.

In this situation, invi is the only skill in the swordie kit than can save you with almost nothing invested in evasion or con.

And again, in PVP, when you go invis and hop off your mount, and your mount keeps running right at the mage or priest or whatever, it really messes with them. They just unload all their CD onto the mount, and you just get behind them invis and spam them to death.

I really dont think it would be this easy if the mount wasnt there to distract them.

That along with the fact that Long stride, like kunai, will not have its use disrupted when mounted. In fact, in pvp, you can catch people off gaurd 9/10 with this since, they don’t expect you to fly off your mount with a badass Final Fantasy-esque spear jump.

So you can think of it, as if instead of having to press the dismount button, you can just use either of the two skills.

Which sort of suits the whole Mongol Spearmaster Rider persona.

Yes I have this. Currently sitting in Earth Tower as aoe DPS and I am one of the only AOE dps that can clear groups with no link / barely any support. Honestly, a group of 4 spear throwers + a good healer is pretty insane to watch how fast the clear times are.

However, I’m finding more and more need for MDEF as I try to solo the mobs I want, and so I’m currently working on a farmer build.

Looks good on paper. If you have TBL and ET vids, we’d really appreciate seeing them.

I’ll try to get one up, I made one on my friend’s computer at around level 275 to show him the double damage instance from cross guard stagger. I don’t really have the savvy to understand how video capture works though, but you can pm me for my in game id.

Press F12 to record. Video file is in “C:\Program Files (x86)\Steam\steamapps\common\TreeOfSavior\release\avicapture” or wherever your TOS directory is installed. You can directly upload the file to Youtube.

Not that I don’t believe you since I’ve seen a few other exotic builds that actually work (like below) but having 2 mount-only classes in a build w/ core skills not usable when mounted just seems not viable for me.

Ok, Thanks for the advice. I’ll upload a video at my convenience.
The video you posted doesn’t really seem to feature anything exotic other than maybe the swordie featured using bash (something that you get @ sword1).

Exotic dps builds can work since a lot of the times damage will come from really specific skills that have nothing to do with you previous classes, and of course gear. No matter how meme your swordie is you’re not going to out damage someone who has a weapon that is hitting twice as hard as yours and hast 600 more main class damage stat allocation than you.

This Keshik build is nice, because there are actually aspects of your class progression, while exotic, that makes a huge impact on your damage into the late game.

The cross guard stagger effect, remains probably your main damage amp combo while solo anything. Any mobs that you cant afflect with this, mages, archers, you have much less damage (typical swordie damage). This of course again synergizes with your PURE STR, as cross guard gives you additional block based on your str.

RetardedCute pets will be the last thing I’m going to rely on in any situation, specially in PvP, unless I’m using a Hunter/Falconer.
There’s a higher chance of opponents making a mistake than the pet doing what you want them to do.

i was startled by this… anyway, looking forward to the vid.

Also, when you are mobbing a group of 300+ mobs solo, you have only a few moments before they 1hko you with most swordie builds. The way I do it, I gather them, go invi, and if I dont have my mount out, the mobs will spread out.

If I do have the mount out, the mobs will stay grouped and swap aggro to the pet, which is neatly positioned right where i was standing.

And if you have been in PvP, you know how deadly mismanaging your CD is. The CD on some of the kill spells for mages and priests is ridiculously long, so I guess unlike you, I’m in favor of taking any advantage that my mount might provide me.

Baiting their big defensive CD’s when they see me running at them… I think maybe you should read the guide more in-depth since I go over this.

I’m gonna stop trying to convince nitpickers about this build existing or some random specifics. It’s all here, it’s up to your individual play style, but please don’t sh*t post because the idea of an exotic build offends your 1000+ hour dex meme =D.

I guess that’s might be the only time my pets has worth being a meatshieldadorable.XD

Still gonna bookmark the thread, also am interested in exotic 5+class builds despite their current hardships, since I’m thinking of making a new swordie and undecided between Lancer or Murmillo.

You wanted feedback so you’re getting it, positive or negative.

Also, writing a guide means you actually want people to follow it but with how fragile the class system is in this game, people don’t want to be misled and waste time hence the need for proof in the form of gameplay videos. Otherwise, it’s just considered theorycraft.

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placing bookmark as well, i’m the type of player who hates meta, and mostly do hipster build before it becomes popular. but for now, until nothing is proven, i’ll leave this here as a friendly reminder.