Garienza, how u doing with this build? Are you lacking overall effectiveness compare to other common monk builds?
Right now where Iām lacking is in the healing area. During mission runs I give my heals to party members first before myslef(if there is no other healer) its enough to heal 1 Archer and 1 Wizard and I just use pots for myself. but thats just it, i they take another damage after that they are on their own, usually its the Archers have the highest mortality rate.
Also no defense buffs to offer the party, only Dex Archers get to benefit from Zalciai, Wizards a little. Utility buffs from Daino
and also short duration of safety zone. Against high mob areas it falls down in 5 sec. but against bosses its more than enough to last the whole duration. makes me wish sometimes to have taken cleric2 instead of Krivis 3
But like I said the idea behind this build is to sacrifice defense in favor of offense.
It makes up for being able to kill targets faster
Divine Stigma Lv10 adds 200-300 damage to Double Punch and and Zalciai adds another (curently lv50 attribute) 160 to Critical attack (+180 critical attack from STR) to Double Punch also
I like to refer to Zalciai as the Krivisā version of Blessing. too bad Blessing doesnāt stack with Double Punch
Currently Lv207 and doing quest at Drill Ground of Confliction, those Blue Ticen Magicians are a real pain they have 30k HP and Earth element so Zaibas is 50% less effective I can take down 2 at once with Zaibas, Palm strike and Double Punch before they kill me
Brown Rambears have 60k HP but weak against Lightning, Zaibas Deals 1.5k damage per hit
Farming - spent 2 hours farming gems last night in Demon prison. Zaibas really helps a lot with farming 1 rotation of Energy Blast is equal to 2 rotations of Zaibas, anything Zaibas fails to finish gets blown off by 1 hit from double punch
Boss Fights - Zaibas with Double Punch makes a good combo, right now it deals an aveage damage of 600-800 per hit to boss monsters. Thats 23k - 30k damage every 30 sec from zaibas alone. it helps me attack at a distance while reducing risks. Paired with attacks from Double punch I get pretty decent numbers per min
My real concern is Lv 250+ where the quests ends and the True Grinding starts, not sure if i can join grinding parties by then since they expect monks to have resurection at least or Heal Lv10
You really underestimating Palm Strike, its raw damage in level 5 is only a bit lower than Smite level 5 with Demon advantage (which means more damage than Smite if you deal non-demon monsters), Paladinās skill making itās almost substitute of Smite added with bleeding attribute⦠Itās considered as best leftover skill to put when you already fill everythingā¦
