Tree of Savior Forum

[BUILD] Cleric~Oracle Full Support

Hey guys I’ve created this full support build and would like you guys to comment over it effectiveness. Knowing that I’ll do PVE mostly and some times will go PVP (straightly for fun).

More than just judge the COMPLETE build I’d like any experienced player to see how it developed… I mean, I got priest2 and cleric2 but the order I chose them is a recommended one?

I’ll be editing this post over your suggestions and our discussion so this can be usefull for everyone.

link1: http://www.tosbase.com/tools/skill-simulator/build/f7kxjwgst0/
link2: http://www.tosbase.com/tools/skill-simulator/build/kl9pkoejhf/

#Changelog

[2]
*Got the Oracle mostly because of [Arcane Energy] which I think is really powerfull, what you guys say about it? Counterspell level 2 in case I want to pvp play :smiley:
*Dievdirby at rank 7 due to its statues… but I’m kinda lost in rank 6 and rank 7. Mostly in rank7, shall I take Pardoner as my 7th rank?

The way you did is pretty good for a support, of course it will be a steep climb to higher levels.

1 Like

Priest’s buffs will fall on hard with the time, not taking Priest to C3/Chaplain is a miss-opportunity for a support.
Not Getting Revive to lv5 is a mistake, better HP recovery when revived, more targets and less casting time for each level. It gets straight up better with each one-
Monstrance higher than lv1 is a waste due to it not getting a good bonus an Lv1 already has the % one that matters, if you go Chaplain Build Capella makes getting the one point in Monstrance obsolete too as it gives the Lv1 Monstrance buff regardless if you have it or not and with a better range and duration.
Priest C3 also gives you Lv10 Mass Heal and Lv10 Resurrection aka two of the better skills for a support.

Did you know Counter Spell apparenly can negate some player buffs?
Clairvoyance and Resetting right now are sorta pointless,every important drop is from Boss Cubes anyways and you can’t use them on those.

2 Likes

There is no ressurection lv 10 and counter spell can remove some buffs because skills like sz is consider a buff and a magic circle.Furthermore, it can remove debuffs.

I get Resurrection and Revive mixed up because of their names being switched around EVERY GODDAMN RPG.

Lol ya and it has the same meaning.

PRECISELY
Also Cure and Heal, I can’t catch a break let me tell you.

I will try something like this http://www.tosbase.com/tools/skill-simulator/build/5kyzlz27a4/ It is mostly pve but you still have some utility skills for pvp.

[Cleric]
How are you planning your stats? Your build suggests you’re going some sort of SPR build. Depending on how you’re doing your stats, your heals will feel lackluster until you hit Rank 5 C2. But no worries, you should hit Rank 5 just before the 130 dungeon–which is where heal becomes more important. Do note that INT affects cleric’s heal tiles.

[Priest]
Monstrance level 4, in my opinion, should be lowered to level 1 and only used when playing with a DEX-built party member. The animation takes too long and you cannot stop it once you start it.
I believe you need Resurrection level 2 to unlock Revive’s attribute–which the attribute is a pretty good one. I would strongly recommend putting at least some points in sacrament. Another damage proc is always nice for party members and since you’ll have Daino, it should be no issue.

[Krivis]
I found Aukuras to be completely underwhelming. Even with low INT I feel Zaibas is the better option. Even at C1.

[Oracle]
I have not played Oracle therefore I cannot give input. Sorry. Good luck!

I wouldn’t take Zaibas since you are taking just circle 1 of Krivis, so it won’t do good damage and it will be single target (splash is an atribute for Krivis 2nd circle)… well Aukuras is not the best but at least it will more usefel.

And for Oracle I don’t really find any good reason to take it, same happens with cleric 2nd circle, expcet if you are going monk or paladin, but then you should take 3rd circle.

It removes all ground based spells, so zaibas, cure, heal, safety zone, etc etc.

As for @rinaldi_rogerio 's whatever that is.
It’s junk:

-Your condition removal only goes up to rank 1, which is to say it’s pretty bad.
-You have no way of dealing damage aside of auto attacks, and damage is quite important due to the 5 people limit for dungeons/missions and how slow leveling will be without it.
-You offer no defensive buffs aside of safety zone and a far to low lvl revive.
-Your utility revolves around change and counterspell at best, and counterspell is more harmful then it is helpful since magic circles/tiles are mostly created by players.

Find something to focus on(utility, dmg, healing, yada yada), find a subclass you want to build around, and then ask for advice.
Just don’t pick oracle till it gets buffed. It’s heavily outperformed by other classes atm.

Chaplain I didn’t like much because of its skills in general, the only one I could find useful was the Capella itself. Is Ohly property that useful? I didn’t make it to the higher levels.

Priest C3 is a really good suggestion, I’ll add in #2 version of this build.

Didn’t know that monstrance was that limited haha… and by the way I found Mass heal way too powefull at lower levels. I thought lv 5 was enough.

[Cleric]
I was thinking in swap into SPR~INT and every 5 levels go full on SPR. How does it sound to you? (1 CON is fixed!!)

example1: [1 CON - 1 INT - 3 SPR] ~~~~ Every lv 5 multiple go full SPR

or

example2: [1 CON - 2 INT - 2 SPR] ~~~~ Every lv 5 multiple go full SPR.


[Priest]
About monstrance you are the 2nd person that tell me that, I’ll change it in my build :smiley: ;
I thought about you said and yeah… I should max REVIVE, good suggestion.
That point in Sacrament is really worth it? I mean It’s a +12 +12 DMG, at end game will it be relevant?

[Krivis]
I got it just because I thought it will be worthless casting a damage skill being a full support, specialy due to the level I’ll get the Krivis class. Is the damage and the mana spent worth?

[Oracle]
I got it because of: [Arcane Energy] + [Clairvoyance] + [Forecast] + [Reseting]… but IMO the most worth skill here is Arcane Energy. The skills I didnt mention is because I dont know what they do, some help in it? haha

Get change also for oracle. 1point is enough for extra gold bonus.

Sacrament for extra hit only.

I got Oracle because [Arcane Energy]. The other spells I just put the ones I thought usefull, instead of Oracle and Cleric 2nd what you recommend? Maybe 2 levels on PARDONER to make some money :smiley: ? Or 1 level Pardoner and 1 level Dievdirby?

Yeah [Change] did get my attention but… On high levels I’ll be probably MOB hunting right? So changing 1 monster at a high SP cost is worth it? I didn’t manage to get into end game levels so I really dont know :confused: .

Won’t [Sacrament] provide a low damage compared to the point I could invest in +1 Aspersion?

Im still not high lvl enough. Ppl said at 3* map, not easy mobbing monster, u can only kill 1 by 1 due to high hp. Also if u invest in spr and arcane energy, i dont think u got problem in sp.
Sacrament only for extra hit like cafrisun set do. More damage if u got alot elemental atk stack with it. More useful for str build.

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Add a [2] build after reading all comments… please keep this up!

I checked your second build, it looks better, any way, you should think about take cure, it is a very important skill for PVE. Also Deprotected Zone is not so good since most of bosses move a lot so they won’t stay in the zone for too long (but it is a personal opinion). You don’t need Ressurection lvl 5 for pve, you will have time to ress people with your Safty Zone, take it to lvl 1 or lvl 2 if you want the Revive atribute. Blessing and Sacrament are very important skills for your party members (even when they looks like lame buffs, they are not), also those skills are the only way you have to lvl up by yourself. Aspercio is good but not as good as Sacrament (not sure why, but sacrament gives more damage in game). I never took Revive beyond lvl 3, but again it is a personal choice, take it to lvl 5 is ok too… to lvl 10 looks a bit excesive. Stone Skin is situational, but since you are going with Spr build it will work good for you. I don’t really like Oracle, but I am sure you like it so keep it for Arcane Energy, all the other skills are just fillers. Dievdirby is great for PVE, but carve is waste, you won’t need it since wood is really really cheap and you will have better ways to kill, take Zemyna instead, your party will love you for that (specially mages/arches).

Check Plague Doctor to remove stats lvl3 or lower and healing factor, Pardoner to remove stats lvl 2, or Kabalist for a huge HP buff (100% hp w).

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Blessing and Sacrament are useless for you. For early levels sure. Cure and Zaibas works on dots. Sacrament adds another dot to your autoattacks. (Which can also be +dmg with blessing)

Blessing will increase those dots to quite a lot of dmg. But mines at lvl 3. (Max attributes +123 attack) Max it? use 12 more skill points on it to increase it to (+170 attack)
Difference of 47 attack for 12 more skill points. Yeah I know hit count too. 150 hit count vs 70 hit count. so 80 hit count and 47 attack bonus remember all for 12 skill points.

Sacrament
Increases +80 basiccaly to your second dot of autoattack. (not increased by blessing) But ALL Pardoners in the game, are priest 3’s who maxed out SACRAMENT, BLESSING and ASPERSION.

  • their buffs last for 2 hours.

Revive @lvl 10.
Becomes basically a 50% heal with it maxed and don’t forget the invincibilty for 10 seconds. Get a 30k Swordie to actually die, to regain 15k health and invincibility? Can you see that its even more heal power than mass heal.

Minimum requirement. lvl 4 imo

Dievderby + oracle. I think its really counter effective playing this. But obviously can work. Status get negated don’t they? Don’t know much about oracle. but would love to get a good hands on information from an Oracle.

Aspersion is for the late game. 48% Defbuff is quite good. Yeah throwing some water for damage is good too.

Deprotected zone is as bad as Cure for bosses. But Cure does more damage (the blessing increasiing the dots hit from Cure) Dproc zone should be at lvl 1 only with max attributes to let swordies hit, and decrease def. (scales very well with SPR builds)