AAing breaking wheel spreads the elemental lines to all targets nearby. You can use smite as a niche knockback skill 
this
Donāt use Revive if you donāt Saalus with someone way lower or fight against world bosses. The skill is a useless waste of buff slots, and I absolutely hate it when Chaplains in my party spam this useless buff that grants nothing to your party members unless theyāre scrooges who donāt spare a silver on pots.
In 99,99999999% of the runs, noone will die or come even close to death unless heās undergeared or unable to play the game efficiently (like most of those noob Doppels that play the game just to leech all of your Heals since they lack CON and the ability to pot
).
Also,Sacrament is best bought from Pardoners.
Last Rites is situational, I donāt mind it on some of my chars while I do on some others. Donāt use it if there are better buffs like e.g. Swell Arm around (or if thereās Daino; If someone else bought a Daino scroll, donāt use it, it causes a lot of anger to these people, e.g. on my Thauma Enchanter I provide Daino to buff all my swells and Enchant Lightning and some noob Chaplains use that as an excuse to overwrite them with silly Last Rites/Monstrance/Revive <_<).
becoz that chaplain donāt get krivis c1
itās totally different if chaplain have daino
I donāt think Revive is useless. It takes some pressure off of heals, and considering iām a buffer/heals hybrid (Cleric C2 only comes latter, and even then, its 20 tiles every 22sec and 1 AoE heal every 30sec), thats really welcome.
Also, It might prove difficult to use it as a situational emergency heal because itās range is kinda short.
To answer to the question why to take inquisitor even in an SPR build:
Malleus Maleficarum is a debuff on monster which makes ALL attacks (yours and party members) deal additional damage based on the monster Magic attack. At R9, youāll be able to have this debuff at max duration. It makes your support role even stronger.
Breaking wheel is insane if you have buddies with skills with a low range, the attribute will help to spread their attacks in a wider range. It is also a multi hit to spread more Elemental damage + Blessing.
With the changes chaplain seems not as strong as before:
-Stoneskin isnāt strong as before so Capella isnāt as mandatory as it was
-Aspersion isnāt based on SPR anymore so Aspergillium isnāt as strong as it was before
It is important to note that Magnus Exorcismus is a strong AoE but Exorcise is stronger on a Mono target. Last rites is really powerful if you have a SR in your party.
With all this stuff in mind I decided to use this:
https://tos.neet.tv/skill-planner#41222131g.1f2f34556175.213f455168759a.253545.657185
It is a strong support (maximized healing, res and revive), adds a lot of damage (Remove crit res and gives crit attack, MM + blessing for 4-5K additional damage). It also has a decent DPS (with a lot of Blessing+MM per sec with Exorcise+Cure15+Zalcai+BW + the 15 tiles of heal with the blessing combo).
Guardian Saint is an underestimated skill that is fairly powerful with both attributes. Defenses are applied twice (your targetās defense + your defense are applied and the damage reduction is over 50%). It feels like a movable 15 Charges Safety zone (maximize your Mass heal potential)
This is also a solid build:
https://tos.neet.tv/skill-planner#4122213cg.1a2a345561.11213f45516a729a.253545.153545.657185
Higher Aoe, some buffs (but need to stick in melee range for damages)
@Parmenion
Everywhere iāve looked says Malleus Maleficarum halves the INT and SPR, and doubles the SP cost of skills. Seems more of a PvP skill. Iāve even seen a video labeling Inquisitor as an āmage counterā.
I can see the value of Breaking Wheel as Planeptune and Anarth said earlier, it spread all elemental lines of dmg + bless on a bigger AoE. But still, its 1 skill for a whole rank, and one that last 10sec with a 50sec cd 
Its not that its not good, more like, less good than others.
What iām finding most hard in cleric classes is that theres so much good stuff to pick from, and thereās not a lot of room.
Dievdirbys adds tanking, CD & SP reductions, which are awesome
Krivis allows for more buffs, which can be crucial depending on the party composition
additional Cleric circles add more healing and survivability
Chaplain add an extra elemental line of dmg (i think itās worth it, even if the other skills are crap currently)
Priest is not even optional if youāre serious about playing as a support role
Miko is worth it for Kagura alone, but also, both Clap and Sweeping should synergyse well with priest/cleric
Cant fit all that on 8 ranks:weary:
My cure damage on Raphene (Saalus boss) with my 2K blessing is around 2700-2800 per tick.
After Maleus each tick is over 5K. The debuff is also lowering magic damages you received (it is great as a support too).
The ingame debuff as written (see screenshot):
Malleus Maleficarum: Debuff Magic: Reduces your SPR and INT while doubling your SP consumption. Additional damage equal to your magic attack will be received.
aspersion(aspergillum) is really strong once u have practonium weapon and start transcendence
itās 182% vs 322% before attribute each swing (255 vs 450 at 40% attribute)
if u have 6000matk, itās 15k vs 27k holy atk
deploy capella is better than it used to be
itās an all in one buffer and big time saver
monstrance from capella have longer duration
so u donāt need to keep rebuff monstrance every 20sec and have more time to do damage
itās also refresh party buff, also provide lv1 stone skin even u wonāt leveled it
zaibas is freaking weak and also buggy,
cure isnāt strong anymore
The idea behind Cure/Zaibas/Exorcise is the ability to hit multiple times per second. As a full SPR priest with a really low weapon (170 HG one, i have around 700Matt) most of damages are coming from blessing. The more Iām able to hit per second the more Blessing damages I do. Those spells could have 1% Skill ratio it would be the same for me 
I kinda agree, something went off again with Zaibas (not triggering for no apparent reason).
Capella was stronger when Stoneskin was a good skill when it was giving more than 3K block value.
The more you dive in the End-game the less you want to be in the melee range for AA (one shotting by WB is kinda true)
With 6K Matt you are already going in the Whale realm and you should probably stick to a PD build to use its maximum potential.
There really is no point leveling Indulgentia. All it does is make you want to use the skill as an attack, but it costs 500s to use the skill so I really would advise on rarely using it XD
You should craft scrolls :o You actually can make a profit from them~
You can go 5 Spell Shop, 5 Simony, 1 in Indulgentia and still max Discerning Evil and get 9 points in IMDEF.
No, you cannot open a shop in the middle of a dungeon~
Malleus Maleficarumās description isnāt complete on the skill, it does lower the enemiesā defense.
And the wheel is actually amazing. My Inquisitor is full INT with pleb weapon but does great aoe damages on it with God Smash. And then you add your powerful Chaplainās AA. Imo itās worth it if you want extra DPS, if you want to be support then no, of course.
Itās both the difficult side and fun side of clerics~ And why most people who own one Cleric donāt stop at it and make several more.
Priest is actually more optional nowadays with the combat change, I feel. I reskilled my clerics and now only one has resurrection, and Iām doing fine. As long as you make sure to have something else in case you end up in a āoh shtā scenario (for example on my Diev, if someoneās dying and the heals are on cd, I drop a World Tree. If the fight will be tough, I use Ausrine from the beginning).
Youāre totally wrong for Miko though. Kagura alone isnāt worth taking Miko. Clap and Sweeping donāt synergyse at all with Priest/Cleric. Miko synergyzes amazingly with Diev, a little bit with Chaplain, but thatās all. And sure, you can get one more heal tile with Sweeping⦠but not worth it.
Not really. Revive doesnāt take any pressure off you because you still need to Heal (and afaik even rebuff if Revive was triggered) as Revive doesnāt recover full health and because most builds are rather not suited for dangerous fights (e.g. all those two handed weapon wielders who get instantly killed by those nuke attacks) and/or donāt have any points invested in CON. at least 50 CON should be meta by now, yet many still skip it in favor of a little more damage.
Getting oneshot= either crap equip or crapbuild.
Getting rapidly killed = effective HP are not high enough.
Solution= either more CON or more defence stacking.
Those who die easily and rapidly will never let you rest, especially if they play daredevil instead of tactical TOS-combat.Revive just makes them more daring in their gaming. Iāve stopped healing those guys as itās not supposed to work this way.
If you canāt mob, donāt. If you canāt heal, donāt endanger yourself so much.
Especially on a Paladin with Barrier, which provides the best all-round party support, Revive should only be needed in 1 case in a thousand runs.
Also, contrary to common belief, dieing in TOS has a beneficial purpose:
It educates the player as he gets punished for his miscalculations.
If he learns from it and becomes a better player instead of going brainafk just because of Heals&Revive being readily available[ whereās the growth process here?],he will no longer be a dragdown to the party/āhealerā.
Clerics are not HP/SP batteries which may be leeched any time youāre in āneedā anywayā¦
<3 automatching without Clerics in the party, people are becoming nervous and run around like chickens hunted by a fox xD
If someone needs/requests Revive, you can still buff him with it, but running the risk of overwriting useful party buffs, I wouldnāt recommend using the skillā¦
As a mage i know how frustrating is to have a low buff count, thats why im always using my lv6 daino scrolls and even that feels like not enough when chronos and thaus are in the party. Dear support chars if you pretend to use all your buffs at least buy daino scrolls :'c i can provide mines but sometimes its not enough, lv1 daino scrolls are cheap anyways.
not really whale
i got 6k matk with thaumaturge buff
stage0 transcendence 315 mace
i just want to say that blessing proc is fall off hard once u have better stat
%skill become factor after that
even if u donāt have 6k, 3-4k is also easy to make
@Parmenion
Not surprised that the description is wrong. Thanks for taking the time to explain it to me 
Itās hard to plan a character without having experience in the game (i am a newbie, higher character so far is lv218), and doing it with wrong info only makes it harder. I think iāll be going Inquisitor for r8, instead of diev.
@Planeptune
Nice to hear it gets good at higher level. Iāve just reached chaplain on my new cleric today, and Aspergillum so low iām not even using it anymore. Was getting second thoughts about the whole build (again
). Now i can keep my hopes that iāve not leveled, yet another, cleric uselessly
@Goldie
Thanks for your input, but iāve given up on the pardoner path. I guess it makes sense as an alt character to make money, but i plan to play this char as my main, so, it doesnt bring much to the table when compared to the alternatives.
@Adeodatusv2
People have poor builds, others dont play so well, thats a reality you gotta face when playing randoms, which i am, sadly, but i donāt think not healing them, or letting them die is helping. That only slows the group down even more.
Also, at lvl 10 it heals 50% HP and gives 10sec immunity, Thats plenty HP and time for heals to come off cooldown.
