After reading about bonus exp in using solo queue in missions and dungeons, me and my friends have decided to use the queue feature…
making a party to bypass long queue times, leavers/afk, and lack of job diversity(i.e no healers or too many healers) should not give less experience inside missions and dungeons.
So instead of nerfing soloq exp gain, why not make premades have the same amount of expgain?
Imho the current system makes instanced premade group play take twice (i checked) the runs to levelup for no good reason!
