(I’m a Necro2)
Necromancer is a cool class but because the AI of its summons it became a hard class to use (and enjoy).
SHOGGOTH:
Shoggoth: It has a good debuff by the way, but it’s so slow to attack and its AoE is so small that makes him just a “Tank Summon”.
- 1st Suggestion: Increasing its speed atk and AoE (It has tentacles, it can attacks almost 360º around itself).
- 2nd Suggestion: Turn him into a real tank summon, but it will attract the mobs to it (as Provoke of Peltasta). It would be like a passive skill that Shoggoth would use sometimes as that “Magic Skill” of it (and by the way… there’s no big difference of damage of physical and magic damage of shoggoth). So, the necromancer will be safe to use its strongest skill (Flesh Cannon, which is needed to stop running to cast).
- 3rd Suggestion: Necro would be able to control the movement of shoggoth. Because sometimes it run after of some monster and left the necro alone and don’t come back anymore, and sometimes there’s no way to invoke it again because of countdown.
WARRIOR SKELETONS: - 1st: HP! They need HP! After few hits they gone. Against bosses they are useless because one hit can defeated them, so, like Shoggoth status (Int for their damage and Spr for their HP).
- 2nd: Switch between Defensive and Offensive. Well, they use shields, why not some kind of “blocking”. With a passive or a skill, they could switch between offensive and defensive attack. It would be useful to theirs duration and to help the Necromancer, giving him time to cast some other offensive skill.
CORPSE TOWER: - 1st: It hits “missile damage”, right. But its a “magic” spell, why not to give some debuff to this skill? Sincerely, it’s an useless skill because is so slow to attack (and is a weak attack). When I saw corpse tower for the first time I thought that was an “poison attack” and it isn’t a bad idea because based on real history, corpses was used to cause diseases in enemies armies. (I’m not talking about to turn Necro into a “Wizard-Wugushi”, I’m just saying to apply something useful to this skill, like putting a “number of poison hits” as “number of blocks” like this skill already has.
GATHER CORPSE: Why this skill exists? Disinter it’s all we need (and buying corpses from Loretta [Necro master]).
FLESH HOOP: There’s no much sense to have a skill that orbit you, a SOLID corpse ring, and it isn’t protect you. I don’t know… maybe I’m wrong but isn’t good to mages to have a skill that you need to face your enemies so close. We are “distance fighters” with few HP and defense. I don’t know about the others necromancers but when I face a swordsman, he don’t cares about my flesh hoop and just kill me. So, it would be better and USEFUL if Flesh Hoop would be a defensive skill (With number of blocks and time duration by level) than a offensive skill.
FLESH CANNON: Well, this is our strongest skill! It’s our “Meteor”!! But without any “Evasion” passive or any blocking. It’s really simple to interpose the casting of this skill, By the way, it’s OK if we would have that “defensive flesh hoop” because differently of Meteor (of Elementalist), the AoE it’s really small and it’s easy to dodge (In PVP). It’s more useful against mobs, and that time a single arrow wouldn’t stop you while casting it.
[Well, these are my thoughts about Necromancer. I did it because I really like this class but after all this time, since 1º iCBT, my enthusiasm for Necro decreased because it isn’t a good class to fight against mobs of the same level and pvp/duel/gvg… it’s good just to farm items from really low level monsters and well… this is really boring, man…]
@STAFF_Ines @STAFF_John @STAFF_Amy @STAFF_Ethan @STAFF_Max
