I dont understand why briquetting Skin change can work only with same or high level item…it is rediculous !!! If i want change 350 lvl masinios sword but i have only two variants and both are disgusting!!! IMC why can’t you do already two years that to change the appearance worked for all item level weapons…plz answer
They removed the possibility to use lower lvl weapons on Briquetting back in May. Yeah, it’s stupid. After that change, skin change is an useless attribute.
@STAFF_Han @STAFF_Ethan @STAFF_Amy @STAFF_Yuri @STAFF_Letitia
any chance of changes the skill?
Next revamp is Wizard tree, so I hope they revisit the whole alchemist concept. Homunculus is garbage as well, but that’s a special case. They need to improve the entire AI system of the game in order to make any AI-based pet decent.
I know they did it in consideration of the stat rerolling, since they want to keep it expensive as a gamble. as if utterly wrecking your wep’s potential isn’t bad enough HAHAH 8( but like. some of the low level hg weapons are the cutest around. Please just…yeah alch stuff needs a heavy revamp but for now just separate weapon skinning and stat briquetting Blease
you just need to give homunculus skills like Hail or frost cloud, wiz3ele3alche3, gg ez
well i kinda understand why you can’t briquette lower level weapons. but come on 350 weapon there is only 3 type of weapon you can briquette(if you plan to briquette the masinios weapons) and they are all look the same. the attribute is pretty useless if you want to use it on 350 weapons. they should just remove the additional damage that you can receive on briquette and just make it as a weapon change appearance skill.
Do you know any info about wizard rework ? I can find it nowhere, hope you can share if you have T.T
Briqeting should be usable as AFK shop
With skin change coming with option to only skin change without affecting stats so allowing any lvl weapon to be used for skin change
And no they did not touch Alchemist , Sorc or Nekro in wizard revamp (nekro and sorc are fine though) so maybe slim chance they want to really redo Alchemist proper. RO style evoling perma homunculus, maybe just have create potion etc as atributes and use skill for proper homunculus customzing focused class would be fun and more original than what we have now ;3
Like all skills would revolve around homunculus creation starting you with small homunclulus and option to learn it basic wizard/sword/cleric/archer skills as options (like we had 3 different types of homunculus in RO)
Growing to rideable companion at rank 2
And specialising it at rank 3
Give it many options, maybe even eclusive ones diversing class even more from rest and allov people to build their own ultimate creation
Not just loli fairy with limited lifespan
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