I’m not sure whether anyone remembers this, but back when the korea was in cbt1, there was a stricter rank system.
You were only allowed to choose that rank’s new classes, or to progress with ur current class. E.G. at swordsman rank 4, u were only allowed to progress with cataphract or rodelero, or with the current class. if u were already at swordsman c3, then u were locked into cataphract/rodelero
IMO this system was far better in terms of balancing, and i’m pretty sure the game system was originally designed for this, until everyone decided to vote for the free system(current). I don’t know why they did, but personally i did prefer the old system.
It drives everyone into stricter class builds for sure, and probably does confuse new players since not everyone uses skill simulators, but it answers a lot of build problems.
Why not have an internal skill simulator in game, which excludes hidden classes?


