Tree of Savior Forum

Break Apart My Monk Build

So I’m really do want to play a healer in ToS and I’ve played several classes up to around 80 at this point. I understand that isn’t enough to get a good feel of late game, but I believe that I want to try Monk at this point and that is going to take some more time devotion so I want to make sure that I’m good with a build before I commit.

Here is the build that I’m thinking : http://www.tosbase.com/tools/skill-simulator/?reference=79qhkal4gw

C3>Pal1>Monk3

I believe that the more typical path for Moonk is C2/Dev2/M3 or C1/Priest3/M3 but I do not like the Dev style and priest seems like circle 2 won’t hold up well as we progress in levels. Cleric 3 gives me more heal tiles and Guardian Saint (which I don’t 100% understand but I like the 25% damage reduction on the attribute).

Paladin also gives a boost to healing through Restoration along with increased SP regen and you get some elemental resist as well. I would plan on going Con up to 50 or 60 and then Str / Dex 1:1.

This is going to be a nightmare to level before getting Monk so I understand that, but could this possibly pay off in the end?

I appreciate your feedback!

I used to think about doing that build like you as well.

Cleric 3 -> Paladin 1 - > Monk 3.

But you know…

In the end I went with Cleric 2 - > Priest 2 -> Monk 3.

Go ahead and try out cleric 3, paladin 1, monk 3. You will regret it after 200hours…

It’s 11.30pm and I’m too tired to give you 1000 words why I changed my mind in the end… I will just sum up for you in point…

  1. Cleric 3’s guardian saint does not make you take reduced damage. It’s usage is niche as well, you need a party member who knows what it does or how it work.

  2. Cleric 3’s is a waste as Monk is mostly physical based. Pointless because cure 15 one of the best ability for an INT based class. People who go cleric 3 are usually int based because CURE 15 is actually a beast of a damage ability which is a waste for monk.

  3. Heal 15 while good to have, isn’t necessary for Monk for the max party size we have in game now, heal 5 is bad. Heal 10 is the sweet spot.

  4. Safety zone 15 isn’t going to help you much compared to safety zone 10. Hell, the problem with safety zone isn’t the total blocks it is the 20 sec duration at max attribute and safety zone 10.

Initially, I thought I was certain I wouldn’t like priest gameplay. Blessing and Sacrament really helps you with leveling. Oh… blessing is just awesome in a party full of aoe multihits wiz/archers. It’s insane the numbers on the screen will make you lag. Blessing isn’t much when you are solo, but in party, any additional damage is most welcomed. Blessing work with skills too.

In the end I went with Priest because the ultility it’s kit offer at C2 is just too good not to have as a support class. Whether you like it or not, get it in your head now. The foundation of a Monk is SUPPORT.

When you queue for auto party dungeon, there will be times when you are the ONLY support class in the party. With Cleric 2, priest 2, I feel like I can just sit back, relax and watch them do all the work while all I have to do is get into a good position and provide them with buffs, heals, revives. It will only get better when you unlock Monk C2/3 for the occasional Kamehameha.

Oh yeah you will feel awesome. 1 second cast Resurrection with divine might, you could resurrect them faster than they can click on revive they worship you as their god/goddess of savior. lol

Paladin 1 just doesn’t offer you anything for a Monk. When you go Monk, you wouldn’t go back to using Smite you will be too busy spamming an attribute 100 double punch and looking awesome with Kamehameha.

It is also possible that you might have misunderstood how some of the paladin 1 skills work like I did in the past.

So the reason that I’ve hesitated on Priest 2 is that I’ve seen numerous posts about how Monks no longer auto attack at higher levels. You rely on non-stop skills so Blessing and Sacrament lose some of their usefulness. I fully understand that those buffs are beneficial to your group though so is that the main appeal to still going Priest?

And as far as Paladin is concerned, restoration adds the SP regen aura and the healing increase will increase each heal tile, correct? You also receive some more mitigation through resist elements. I didn’t even add points into smite because I assumed that I would use only Monk abilities for damage. The Paladin circle would be fully defensive so that the group took less damage.

As a monk your main damage skill is going to be a double punch and it uses stamina instead of SP.
Healing increase does not scale well from C1 paladin (even from C3 it does not) if you take pala you take it for C3 skills not for restoration aura.

Also if you are going priest you might as well go 200-250 dex and at that point level 1 moonstrance will be a godsent.

Safety zone 10 is amazing 15 is the same
Heal 10 is good 15 is an over kill - a little on that I am running two monk builds at this moment c1-p3-m3 and c2-diev2-m3 (currently both are 130ish monk1)

Most of the time my c2 build has entire room filled with heal squares and having 5 more will not make any difference. - you will only waste a circle spot.

Some people opt out to go C2-P2 into monk. I have never played it myself but have been told it is more of a support kind of thing.

So really it depends on what you want to do and what your play style is.

Although paladin will be an easier game at first, later on you might regret.

I have seen a lot of pala monks in the early of the founder times but now they are near non existent due to lack of endgame relevancy.

But again I am but no means a professional cleric player and take everything I say with a context of personal opinion not confirmed by any facts.

The one thing I can say though. Cleric 2 - Dievederby 2 beats Cleric 1 - Priest 3 in damage, but man I miss some things from priest sometimes

True that blessing will lose its shine at later levels, but it will always be useful even if you are not auto attacking since it work with skills and give your entire party the buff. 1 point sacrament will do. 3 or 5 points in blessing and max attribute.

Like the other poster said, paladin’s known for C3 barrier. C1 paladin doesnt have anything worth keeping at C1. This is based on my personal opinion and theorycraft. Honestly I spent a week rerolling my cleric until I finally settled on a build. I was hoarding over 30stat points and 20 skill points as well. I am that kind of ocd perfectionist in this kind of game. So in conclusion, this is what I though:

  1. Cleric C1 isnt good enough, C3 guardian saint is niche, heal 15 and safety 15? Nope. C2 is the sweet spot. Enough heal tiles and block attribute for safety zone. Fade, divine might unlocked.

  2. Priest 1? Nope. Missing those vital support skills like revive, massheal, sacrament. Priest 3? Nope. I dont need stone skin, dont need blessing 15, dont need sacrament 10, Revive and massheal 10 is nice to have but at this point, I only need the skills at priest 2 for utility support as I already went cleric 2.

  3. Paladin 1? Nope. Already explained in detail by thw other poster.

Of course once new rank cap is released, we will have to see if Lama is a green or red class for monks and then decide from there.

For stats I went full str and con since kamehameha scales with str, con and int. Dex… Nah not me. You can do what you want though. Until you try it and see for yourself if that is the type of playstyle you want.

Blessing actually works with Energy Blast, At Lv10 with +2 from Suncus Maul it hits around 20 times, thats an additional 3.4k Damage to Energy Blast