Tree of Savior Forum

[Brainstorming] Post your Taoist build and why here

we are just answering from two threads anyway :slight_smile:

zombies is for silver farming(i think) XD thats why i said semi-afk farming

If your maximum zombie capacity (defined by zombify) is not full, targets with hexing and killed by zombies spawn an extra zombie.

All skills to control zombies affects all of them. No number limits.

Zombify 3 gets you 7~8 zombies with divine might and passive attribute. It’s already something. Don’t forget to put 1 point in the monkey skull skill (forgot name lol) to give zombies direction.

And apparently extra atks (cafrisum, Sacrament, last rites for exampless) does not affect toy hammer anymore. I think Chaplains are very sad. Btw Blessing is not an extra atk line, it’s a atk bonus.

zombify skills affect the amount of zombies i can summon per use of the skill? or is their a limit on how many zombies i can summon on the field?

Elemental Resist: The Cd will be 45 secs at LV15(135secs duration)

Wait… so the cd will be changed from 180 sec to 45 sec? I seemed to have missed the info, where did you get it?

Also, isnt the flat elemental property resistance value from elemental resist already changed to percentile value?

@ghostreaper008 total amount you can summon in the field.

@CadmusBeoulv what he means is that resist elements has a downtime of 45s without it active, and an uptime of 135s of it active, so if you do 45 + 135 = 180s of cd.

The change to % is supposed to be implemented however skill description hasn’t changed from flat value. That’s what is confusing.

so even if use zombify skill many times, there is still a limit to the amount of zombies i can have on the field based on the max level of my zombify :cry:

i wonder when they will implement the 3x stats of the zombies?

Yeah zombies are mainly for bwa and to get in The way of mobs so you can kill then :slight_smile:

I said this in another topic, but I think here is a better topic for this question.

If someone can help me, i’m in doubt about my C2>Krivis3>x>x>Taoist between Druid2 or Bokor>PD.

Druid2 gives good single target damage on land enemies, good invulnerability and damage boost with Henge Stone of another Druid3

Bokor>PD gives me an spammable skill with good blind effect in
pvp, good AoE atk with effigy + pandemic, best damage for flying
enemies, and PD is really good at PvP.

What do you all think?

Sorry for my bad english, it’s not my native language.

Druid 2 is The way to go for taoist @pedrohenriquembil

is it enough to go only kriv2 for taoist? damage-wise and party-wise

You’ll miss out on melstis and 10 hits, which really isn’t worth it.

If you want to customize grab a rank 6 & 7 of your choosing instead.

My build is Cleric1 Krivis3 Priest2 Plague Doctor1 (Taoist1 when it comes out)
I like this build because you can go pretty much all INT because Revive from Priest will not let you die, and then you can have Healing Factor from PD up nearly 100% of the time with it maxed at level 5. I mean, sure, you lose heal tiles with Cleric1 but if you get a healing gem it isn’t so bad and you have Mass Heal with Priest. I like my build.

What is the synergy between Stonehenge and Storm Calling? I tried researching this but couldn’t find what you were referring to.

The video showcase of it got removed by the uploader so I can’t show it anymore.

But basically Hengestone doubles phys/magic attack (and health) while transformed. (Works on party members with druid2)
Which is counted prior to storm calling’s dmg multiplier.

So he did around 30k dmg with zaibas + storm calling, but 50k dmg with zaibas + Storm calling + Hengestone’d Transform.

But for r8 you’ll need 2 players for it since hengestone is a druid3 skill.

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Interesting, thanks for the response Wurmheart!

Have a like.

Why not cleric3 krivis3 priest1 taoist?
cure scale with int and hit 40 time on lvl 15 + divine and have more heal, more safe zone blocks, more divine count…
Taois have a green icon, is a suport class, we dont know c2 or c3 for this class…

How viable could a diev/druid/taoist combo be? Somehow, the usual krivis base for taoist just doesn’t sit well with me, so theorycrafting got me thinking that maybe a diev could provide some solid support base as well, even if I’ll miss out on all that zaibasing.

I’m also interested in a diev/taoist build too. How good do you think a Cleric - C2 Krivis C3 - Diev C2 - Taoist build would be? Keeping that solid krivis/lightning combo with taoist but opting out druid c2 for diev c2 for a more supportive build but still the strong damage from krivis c3, diev’s carve owl and taoist for soloing/boss fighting?

also Druid C1 or Diev C1 -> Kabbalist?

I have seen C1>Krivis3>Diev3>Tao

the job is very specific Asurine>StromCall+Zaibas>Metesis
no Cleric2 but Asurine+Metesis is legit.

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Many people are thinking about the Taoist class as directed for damage, but I see another way … Storm Calling on level 10 will last about 10 seconds and its passive increases melee damage by 50% in the mobs in the area It is made. This makes it a great support, it can either increase the dmg of magical skill as electrocute and Žaibas, but also increase the damage of all the swordsman who is the party … It’s good to remember that personal green icon is related to class support and I would not wait for more skill dmg in the following ranks …

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