Elemental resist:
Elemental resistance is a flat value calculated prior to any enhance attributes and other multipliers. It’s a very poor stat tbh, esp for pve.
The magic debuff is poor due to the short range and 3min cd.
Chance to negate is quite good, but ofc rng based.
Resto:
60% ish for int builds, 20% for str builds, somewhere in between those for spr. Dunno about rest. May not be that accurate due to low amount of testers.
Can be scrolled and skill level is irrelevant for the healing bonus.
Turn undead:
Pretty darn good, but exclusively works on demons/mutants.
Barrier:
Still haven’t tested it myself, my paladin bores me to death. Can be scrolled, is pretty good.
Conviction:
Up to 600 bonus dmg per hit with all 5 elemental attack properties used. (Earth, Poison, Ice, Fire, Lightning.) Boosts both god smash and smite dmg.
Imo if you want to use paladin3 then do so with a dex inquisitor or int pd2 build.
PD2 brings enough dmg to the table and has enough ticks that conviction adds quite a bit of dmg. (+ pd can spread conviction with pandemic.)
Inquisitor has decent base dmg and can spread melee hits around. Conviction + pandemic + wheel + god smash x3 should also be a good combo. Need someone to test it though.
Taoist is to prone to running out of money on a paladin3 base imo.