This is correct. Take away the demand and the supply will go away. But why is the demand there in the first place?
If there’s a demand, why isn’t IMC providing it?
I’ve been thinking about this bot issue the whole day. I came to the conclusion that if you can program a captcha, you can also program a captcha buster. There’s absolutely no easy way to tell over the computer if the action originated from a real flesh player or a bunch of computer codes.
Therefore the only way to fight the bot problem is to fight the incentive to bot. Presumably the main motive of botting is to acquire ingame goods to sell for Real life money. I think the problem isn’t that players want to acquire in game good with real life money, but that a method for them to acquire it through the game devs doesn’t exist (or is too expensive).
So the solution has to be that IMC provide an official way to RMT, and make it so cheap that it’s not worth the botters time / money to bot. At least low enough to exclude the really complex and expensive bot systems.
Edit:
Since Tokens seem to be a subscription substitute, I’m going to suggest that Tokens should be made tradable with silver between players. So IMC’s official method of RMT would be:
Buy Token from IMC games —> Sell Token to other players for silver / items
This would set the price floor for RMT and anything less cost effective than this will be competed out.
What do you guys think?