Tree of Savior Forum

Bosses with new and unique atacks (improvement made)

Well, as feedback can be positive too, I wanted to give one.
After playing both CBT’s I was one of the many players that asked for a change in boss abilities. They had generic skills and fights were almost always the same.

This time, however, I started in Orsha city, and after going back to Klaipeda to do some quests I noticed how different bosses are. Every boss I encountered before now have new and unique skills.
In fedimian missions, for the first time I see myself learning their patterns so I can avoid their atacks. No more random crash bubbles. Now, aside from traps, it’s about unique skills and atacks that can be avoided with player skill.

And I’m grateful for that, makes the game much more enjoyable. I can’t imagine myself doing daily missions and killing 9 generic bosses in a row.
Thank you!