Tree of Savior Forum

Bosses need a counter to Safety Wall

See Steparu’s videos of soloing a Lv200 party quest monster to see why.

From what I understand, you can be knocked out of Safety Wall. So bosses could be given a knockback (several already have one) and use it conditionally on Safety Wall users right next to them. The knockback could have significant wide up to prevent the skill from being entirely useless during these fights.

If that is not correct, they need some other way to bypass this.

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Safety wall is a skill you have to invest points in to use effectively. It also has a cooldown longer than the amount of time it takes for a boss to break through the skill. If you actually go cleric rank 2, or 3, and level up the wall to 10 / 15, you should be rewarded for your investment.

On the other hand, boss AI should definitely be improved, for sure. I think anyone can agree on this. I’d rather see something like a boss summoning mobs to attempt to punch through the wall quicker, or the boss increasing it’s attack speed rather than having it use the knockout ( which I’d consider a bug ).

Boss BiteRegina can use AOE skill that knock me out of my safety wall and almost kill me…

which video? if its a quest boss im gonna have to ask you to kindly exit the building sir… quest bosses are jokes. as for safety ZONE I don’t see any major issues with it right now. It’s extremely useful sure. but it has some pretty big limitations. cooldown is fairly long and it has limited hits dependant on the level, it requires you to stand still, and doesnt block secondary effects just damage. maybe it needs a bit of tuning but dont base balance off a video you saw of steparu doing something. play the game and see if its actually breaking the balance.

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It is rather amusing though when a boss knocks you out of your safety zone… and then it stands in your safety zone in order to body block it and then refuse to move. I had a few quest bosses do that to me.

As mentioned in my original post, its a boss meant to be hunted by a Lv200 party. It’s not a quest boss. There are clearly other problems, but Safety Zone is one of them. What I am suggesting is a bit of tuning to get what should be incredibly powerful monsters to utilize the secondary effect weakness.

PS: I have played the game, thanks, but like many I didn’t have the chance to get to the later levels, so I have to use footage as a basis.

ok also know that this boss was implemented only a few DAYS ago and look even without saftey wall he solos it for over a minute without taking damage and it just stands there.

this isnt a saftey wall issue… he only uses it 4 times 4:43-5:03 5:44-6:04 6:39-6:69 7:33-7:53 around a minute between each use where he just keeps fighting and not really taking damage. mind you the boss hit him for 300 damage when he did hit and steparu can heal himself 1700 health with each heal which is on a shorter CD and 2 uses. that’s without any points spent in int also… if he was a healer or hybrid build he could do 2-3 times that.

factor that all in with the fact that he didnt even use heal or a single potion even when face tanking the boss…

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No matter how many attack it can take. It have fix duration of 20 second with 48 sec cool down. And not prevent knock back. Very annoying when get knock back and fall on ground far from Safety Zone, You can end up dying. 100% immu to any damage seems OP and possible to need some nerf but I don’t think this issue are relate to instance boss itself.

I have no idea what Steparu build is but I have fight this boss with other monk (priest > monk = max SZ lv5 if she happen to max it). I can survive in SZ but still die a lot because my lv is still 182 while monk lv200 can survive whole fight (normal monster in there + boss) with/with out safety zone.

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