I’ve read hundreds of posts over the months regarding Boss fights and their lack of unique mechanics and boring repetitious combat.
Why haven’t we received phases on bosses yet? Or anything like that? Doesn’t have to be all of them, but where are the bosses who, at 75%, float up off-screen and carpet bomb or summon waves of minions that must be cleared before the boss can be hit again?
Where are the bosses who, at 50%, become immune to MATK or PATK and change vulnerable states every 10 seconds or so?
Where are the bosses who at 10% hit an enrage mode where they unleash hellish attacks or really step it up a notch with clones?
Where are the bosses that require specific objectives to be accomplished by teammates? (not talking about the trinity, talking more along the lines of “need one person to hit this switch” or “need two people on adds at X time” etc)
I mean sure we lost the bullet-hell mechanic that was… well… generic, but, every boss still feels like what would be labeled a mini-boss in every other game. If there were any bosses prior that actually had some nifty elements to them then I’ve long forgotten their names as it wasn’t something that required any amount of strategic play to overcome.
I still feel that the current systems I see in place (on youtube since I don’t play KToS) for bosses are as dull as they were before I even got my hands on the game.
Shouldn’t this be a top-priority by now since the game showcases so many bosses but each of them are as flavorless as the one before?
