Have been playing for a little while and quiet bosses are almost all the same, they are bulky, mostly slow moving, and their attacks can be easily avoided, I dunno, more mechanics, variety, things that would add to difficulty and make you think an strategy or maybe call a friend for help would really add to boss fights
Quest boss should be easy… Since you will encounter a lot of them along the way. The dungeon boss and mission boss would be a different story.
Why? Easy Quest bosses make quests and the story itself feel unsatisfying and pointless. Make them hard to beat, give them mechanics, make them look good.
I prefer the dungeon to be buff the quest boss is fine in my opinion I like it easy 
