Tree of Savior Forum

Boss fight bug leading to 0 interaction

Now, I know this isn’t the correct place to post this, but it seems I am unable to make posts on the Bug Report session.

I will take a second here to mention the Bug Report button seems to come and go, so reporting bugs in game can sometimes be a little painful. That said, here is the issue.

While fighting the Bear-beaver-squirrel-rodent-double-hammer boss in Tiltas Valley I was lifted above his head (something that seems to happen with several bosses tbh), the issue here was that I chose not to go down, and while above his head I was able to auto-attack him and he would do nothing but spawn traps. The fight took several minutes, but all I had to do was hold down “z” and watch a stream on my second screen.

i had the same experience in several bosses, was over is head doing skills and killed the bosses lol.

Another thing regarding the boss fights, they are way to easy, i can solo bosses 15 levels above from me with zero issues just kiting and doing skills. Good luck doing that in a Lineage 2 C4.

If the game aims for grinding and group play, the fights should not allow easy solo play.

It happened with me too with one of the bosses in the Mine (that spider-thing on the second floor).

Bosses attack pattern are pretty easy to follow, so they’re just a big target with huge HP. The only problem I feel when soloing a boss is when it spams a lot of minions (and when some of those minions are Archer mobs, sh*t!). As an Archer, it’s pretty difficult to run away from the minions while focusing on the boss, since we don’t have a proper AoE skill (or I’m a very bad and weak player)

i had also a very strange experience with the boss that the Beholder summons when you first met him at Gate Route (don’t remember the name of the boss). The boss simply did nothing from the start of the fight, he standed still until i killed him.

Also the fact that the bosses all follows the same patter, with the only difference being the aoe of the attacks, makes them very easy once you figure out their pattern. It would be fun if we had more “gimmick” on bosses, such as bosses that requires you to do some specific scenarios based actions to interact with them.

No,no,no, please, let’s not turn ToS into a movie-“game” like God of War from PlayStation, where you press X button to see a movie, than O button to see the follow up of that movie. Well… I understand that from what you said, sorry if I’m wrong.

I think what he/she meant is that instead of a straight-up beat 'em up boss fight, you have to say… lure a boss to a steam pipe, then open the valve to blast him with steam and remove his defense/disable god mode temporarily or something to that effect; then beat him up.

1 Like

It’s not about it.
For example on a game i played. spiral knights. There was a boss that was totally immune to damage. To do damage on him, you had to lure him close to a bell in the center of the field, and hit the bell to stun it temporally.

The boss i most liked in the game (i not only in the game but of all time) was two giant robots, one at each side of the screen, they throwed misseles straight into another, but there was some walls you could control hitting a lever. You needed to make one of them hit the other to stun it so you could cause damage, controling the walls to allow the misseles to pass.

Search on youtube for “Snarbolax” and “Roarmulus Twin” to see those bosses.

The point is that they are more than just “run around the boss and attack”.And even that they have a pattern, each pattern is different, so you’re not just repeating the same process over and over.

For example, those pillar/traps the boss summons could have some real impact on the boss. The boss could have a huge damage reduction that would require you to break the pillars to reduce it. Or pillars that powerd the boss (to a ubrearable point) and required you to deal with them to be able to stand the boss.

Another example was from another MMO i played: the boss randomly gains a colored barrier with an effect (damage reflection, damage reduction, huge life regen), you needed to step on a magic circle (randomly distributed on the map) of the same color as the boss barrier to gain a buff that allowed you do destroy the barrier when you attack the boss.

Or even boss with two or more stages: once he loses a certain ammount of life, he changes the pattern of the attacks and become stronger.

1 Like

Oh, now I understood your idea and it’s really nice and way more interesting than our actual boss fight system

The bad side of this would be making me find a party to play with… Haha