Tree of Savior Forum

BokorC3/PD2 vs SadhuC3/PD2

Hello guys, for PVE which one is better?

ClericC3/BokorC3/PDC2

ClericC3/SadhuC3/PDC2

ClericC2/BokorC1/SadhuC3/PDC2

Thanks!

I have both bokor3pd2 and sadhu3pd2…for PVE I find that sadhu3 is easier to maneuver and kill lot of mob. for single target, bokor3 is great.

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Sadhu 3 has overall more dps than Bokor 3.

Transmit Pranah gives way too much damage boost to Incineration / Black Death to pass up on. It scales with your magic atk so it’s much better than Blessing which scales only with SPR (but still weaker than Thauma’s Swell Left Arm since it gives pure magic atk and not elemental damage).

Possession is quite strong and has stupidly low cooldown for what it does.

I’d switch Bokor C1 for Diev C1 in last build, you can cast Laima before using Transmit Pranah to have only 9 seconds downtime on it.

Bokor 3 can achieve nice burst damage with Zombies + Damballa, good for bursting a boss, but over time their dps is lower.

4 Likes

4 seconds with Divine Might and Laima I believe. Unless Divine Might doesn’t work on it.

2 Likes

This can’t be true. there is no way that 68% per tick extra damage can outdamage 5323% damage every 6-7 seconds.
Sadhus Transmit Prana adds 68% of your minimum magic attack as flat additional damage on top of all non-psychokinesis magic damage, so we can just calculate with additional 68% magic attack on top of your Incineration/BDS (although in reality it might be lower if you e.g. use red gems in your weapon):

On Incineration at PD C3 your Incineration ticks for 35 times during its 10,5 seconds duration when cast upon BDS. 35 * 68% = 2380% extra damage.

Now for Black Death Steam.
At PD C3 it ticks every 0,4 seconds, so 37 ticks per overheat or 74 ticks every 53 seconds.

These 74 ticks deal a total of 68*74= 5032%. That’s even less damage than 3 overheats of fully attributed level 16 Effigy deals in 6-7 seconds.

So,lets calculate in total for the duration of ~50 seconds how the skills fare:
Incineration can be cast 3 times (3 * 16 =48 seconds), so you get 3 * 2380%= 7140% extra damage here.
BDS deals, as mentioned before, 5032% extra damage with TP every 54 seconds, so no improvement here.

Now comes Effigy level 16, which can be cast ~ 7 times during 50 seconds.
7*5323% = 37261% damage.
That’s 3 times the damage of the extra damage on Incineration & Black Death Steam.

For the other skills, we can assume that a fully attributed Possession deals ~333% at level 11 per hit + another 102% from TP per hit, so we can calculate 435% per hit max. 435%*21 hits = 9135% every 20 seconds.

So if we calculate 2,5 Possessions for these 50 seconds, that’s 22837% damage.
22837%+7140%+5032% = 35009%, which is still less than the 37261% Effigy deals in this timeframe.

And we still didn’t calculate Damballa. Damballa, fully attributed at level 6, deals 1357% per zombie every 10 seconds on targets affected by Hexing.
Let’s assume we only have 2 Zombies per cast(CD time of zombie capsule is 5 seconds), and 1 comes back to explode again, we get 3 explosions every 10 seconds, i.e. = 3 * 1357= 4071%.
Now let’s say we need to focus on Effigy mainly so we manage only 4 Damballas in 50 seconds, which translates to 4 * 4071= 16284% damage.

This brings our Bokor in huge lead with 37261%+ 16284% = 53545%.

Last but not least, let’s examine Astral Body Explosion. in contrast to what the skill description says, it deals ~1,5-2 times the damage stated, as you have a debuff that ticks for 8-10 times. This debuffs damage is influenced by Blessing and TP, so we just assume it’s 10 ticks and thus 1552%+1020% [102% of TP * 10 ticks].
This means that we have 5676% (level 16 ABE fully attributed) every 30 seconds, so let’s calculate with 2 times for 50 seconds to be generous[i.e. 11352%].

This means the finally standoff is Bokor 3 [53545%] vs Sadhu3/PD3[46361%], and the clear winner is Bokor 3 with 7148% more damage at a similar investment level,even with the greatest handicap given [damballa having less zombies per cast than average and ABE treated generously in damage calculation]. The only time when Bokor loses out is when it’s calculated against Dark property monsters, but even then I guess some good Damballas make them at least equal.

2 Likes

Simply calculating potential damage does not prove anything.

Hexing and Effigy might have low cooldowns, but to deal good damage in an actual nice area you need to use Pandemic together with it. Pandemic caps your overall dps with these skills on a 25 sec cooldown, making them deal way less damage than you actually calculated. Also, even if you have a very low cd skill (4 sec on Effigy), you’re not going to use it exactly everytime the cooldown resets.

I also have to say: now that Black Death doesn’t spread easily anymore, you tend to save up Pandemic to use with Black Death. Sure you can use Hexing + Black Death before using Pandemic, but that tends to kill mobs quickly, and when they die, what do you do? TP + Black Death kills most mobs over the DoT duration anyways (except 500k+ hp mobs), there is hardly any need to also spread Hexing to them. Having two good dps skills that rely on 1 other skill to spread them makes your dps drop drastically because mobs just don’t have enough hp.

Damballa is interesting, it deals quite nice burst damage, but it has it’s own weird mechanic that requires zombies and explodes them. The difficulty of keeping up zombies + hoping they move close enough to damballa in time is already the limiting factor of the skill itself.

Possession deals much more damage than you calculated, it gets +50% damage boost from Transmit Pranah and another +25% damage from psychokinesis element on Dark/Holy mobs. Many mobs in the game are dark element, which also make Effigy deal -25% less damage to them. There is only 1 Holy mob that I know of, in the entire game.

Also your calculations are not taking into consideration the boosting of Heal damage by Transmit Pranah. Heal + Blessing deals up to 2*10 hits per overheat, totaling 40 hits by which you get around +4k dmg on each one. Offensive Heal is a very strong burst damage on bosses, and we’re also not considering the additional damage to Cure.

Overall, Sadhu 3 just feels better to play with. You don’t need to bother about spreading Hex or standing still vulnerable while casting effigy. You deal additional damage on your DoTs while still being able to do other stuff.

6 Likes

You can as well place a bokor1 into the sadhu3/pd2 build to get access to Hexing/Effigy on top of all before mentioned Sadhu gimmicks.

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But that also significantly cripples the possible damageoutput of Incineration/Transmit Prana, as those skills have medium - high CD times. Which leaves you with Damballa&Effigy vs Possession and ABE.
As ABEs AoE attack ratio is ± limited to 7 monsters, you can only hit around as many mobs with this skill as you can hit with Effigy& Hexing (Hexing level 10-13).
Possession can hit many mobs but so does Damballa, both skills have ± the same area of effect and a similar CD time.

This is actually wrong, the skill information in the tooltip of Transmit Prana is misleading.
Transmit Prana level 6 adds 0,68 times your matk to your magic attacks, and if the attack is psychokinesis type, this bonus gets increased by the factor 1,5 (i.e. the 150% in the skill description), which leads us to 0,68 * 1,5 = 1,02 (the 102% additional damage I used in my calculation for Possession and ABE).

This is not a problem if the enemies die fast enough, you’ll get new zombies by putting down Zombify before using Damballa. You can also use zombie capsules for additional zombies/explosions near Damballa.

I’d rather not use BDS if Effigy also does the job. Videos have already shown that a well-equipped PD can hit way over 200k per 3 Effigy overheats, which will kill most monsters even if they are dark element.
Btw, the bonus damage from Hexing:Dark attribute basically negates the damage malus against dark property (you’re down from 130% to 97,5%), so you just have to calculate the normal damage instead of full damage.

About Hexing: you just need to have a high-enough level and mob the monsters close enough to get 8-10 monsters affected (basically the same AoE as Possession had before the AoE boost), which is possible, and with 9 seconds CD time you can get a new mob every 9 seconds if you require it.
Note that your zombies will attract more monsters if you have 1 or 2, so it will be easier to mob than for Sadhu.

Heal doesn’t hit flying monsters and requires the monsters to be close to each other, otherwise they only recieve two hits per tile. Monsters that close can easily get affected by Hexing even without Pandemic. Also, let’s not forget that if we speak about build options, Sadhu would prefer Diev for TP uptime, while Bokor has a free Rank for e.g. Miko (holy property damage against dark monsters) or Cleric C3 (more Heal tiles&Cure hits + Divine Might 10) because he doesn’t need Dievdirbys to be good.

I think Bokor feels better to play because you’re more mobile than Sadhu (OOB>ABE and Possession basically root you in place and can be canceled if knocked back/knocked down easily) and you have more basic attack range with Effigy.

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Soz but as a Sadhu3 player, I can say Bokor3 is way more apropriate for PvE, and deals way more damages. Rotation between offensive Bokor skills and PD offensive skills make you unstopable.

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Did you ever play Bokor3?
(since recent patch where zombies are really fast not not dumb anymore)